On Tue, Jul 8, 2008 at 4:43 PM, Gabino Travassos <[EMAIL PROTECTED]> wrote:
> According to the help files you need: > var mclListener:Object = new Object(); > > > ----- Original Message ----- From: "Lehr, Theodore M (N-SGIS)" < > [EMAIL PROTECTED]> > To: "Flash Coders List" <[email protected]> > Sent: Tuesday, July 08, 2008 1:09 PM > Subject: RE: [Flashcoders] tracing height > > > > Ok - so I have tried the following: >> >> this.createEmptyMovieClip("img_mc", 999); >> var my_mcl:MovieClipLoader = new MovieClipLoader(); >> >> mclListener.onLoadComplete = function(target_mc:MovieClip, >> status:Number):Void { >> trace("onLoadComplete: " + target_mc); >> }; >> >> my_mcl.addListener(mclListener); >> >> my_mcl.loadClip("http://www.helpexamples.com/flash/images/image1.jpg", >> img_mc); >> >> and while the clip loads I am not getting a trace... that's really what >> I need.... >> >> Ted >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Gabino >> Travassos >> Sent: Tuesday, July 08, 2008 11:24 AM >> To: Flash Coders List >> Subject: Re: [Flashcoders] tracing height >> >> ----- Original Message ----- From: "Lehr, Theodore M (N-SGIS)" < >> [EMAIL PROTECTED]> >> To: "Flash Coders List" <[email protected]> >> Sent: Tuesday, July 08, 2008 8:56 AM >> Subject: [Flashcoders] tracing height >> >> >> I have: >>> >>> >>> >>> _root.imageMovie.loadMovie(stepImageArray[0]); >>> >>> sizeImage(); >>> >>> >>> >>> function sizeImage () { >>> >>> trace(_root.imageMovie._height); >>> >>> } >>> >>> >>> >>> But I keep getting 0 I am guessing because the trace is fired before >>> the >>> image is loaded... how can I make sure this function does not fire >>> until >>> the image is loaded. I tried: >>> >>> >>> >>> _root.imageMovie.onLoad = function() { >>> >>> >>> >>> } >>> >>> >>> >>> But that does not seem to fire at all.... >>> >>> >>> >>> My ultimate goal is to control the size of the image that is being >>> loaded to make sure it is not too big.... >>> >>> >>> >>> Thanks! >>> >> >> Hi Theodore, >> >> There might be better ways than what I am using, but this works. For >> each image I create a new movieclip which onEnterFrame resizes the >> target loadMovie image to a set size, and then removes itself so it >> doesn't keep working needlessly. >> >> This is cut and pasted from a project where images are sourced from XML, >> >> so it might have some extraneous ... >> >> >> mrand=Math.round(Math.random()*3000); >> tname='img'+mrand; >> _root.createEmptyMovieClip(tname, imagedepth); imagedepth++; >> _root['img'+mrand].createEmptyMovieClip('md', imagedepth); >> >> _root['img'+mrand].md.loadMovie(images.childNodes[i].attributes['imgloc' >> ]); >> _root['img'+mrand]._x=images.childNodes[i].attributes['x']; >> _root['img'+mrand]._y=images.childNodes[i].attributes['y']; >> trace(images.childNodes[i].attributes['imgloc']); >> >> // image sizer >> mrand=Math.round(Math.random()*3000); >> sizer=tname+'sizer'+mrand; imagedepth++; >> _root.createEmptyMovieClip(sizer, imagedepth); imagedepth++; >> _root[sizer].pushw=images.childNodes[i].attributes['w']; >> _root[sizer].pushh=images.childNodes[i].attributes['h']; >> _root[sizer].clipname=tname; >> //trace(images.childNodes[i].attributes['w']); >> _root[sizer].onEnterFrame=function(){ >> trace(this.clipname + ' ' + this.pushw + ' ' + this.pushh); >> _root[this.clipname]._width=this.pushw; >> _root[this.clipname]._height=this.pushh; >> //trace(this.clipname); // img0sizer >> if(!init){ init=1; } >> if((this.pushw)&&(this.pushh)&&(init>30)){ >> // counts to 30 frames and quits, should be enough >> this.removeMovieClip(); >> } >> init++; >> } >> >> >> >> _______________________________________________ >> Flashcoders mailing list >> [email protected] >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> _______________________________________________ >> Flashcoders mailing list >> [email protected] >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> >> > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > using {} is a shortcut. Like using [] to create an array. -- Fábio Pinatti :: web.developer :::: www.pinatti.com.br :::::: 19. 9184.3745 / 3342.1130 _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

