No, that is not the only way you can target a path in the MAC. for example I
different projects some require to distribute the PPV classes with the
project so i add the classes inside the same folder I am working on.
/Application.as
/src/
/src/ppvclasses

Then in my application I just do:

import org.papervision3d.cameras.FreeCamera3D....

But if I am just testing it doesnt matter where the classes are as long as I
target the class path properly.

If you are still having issues I would recommend to read the following
document:

http://livedocs.adobe.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Flash_MX_2004&file=00001075.html


On Tue, Jul 29, 2008 at 9:21 AM, Ron Wheeler <[EMAIL PROTECTED]
> wrote:

> If you do not care if the sequences repeat, you could fill an array with
> the numbers from 1 to 100 arranged in a random order.
>
>
> When you want to grab 10, just pick a random integer between 0 and 89 and
> grab the block of 10 numbers following that point.
> This would charge a penalty once when you loaded the 100 but your refresh
> of the 10 would be very fast.
>
> You could have a counter on the array of 100 and every so often (after
> 10-50 blocks of 10 used) regenerate the sequence of 100 if you want to avoid
> repeating the same sequence.
>
> Ron
>
>
>
> laurent wrote:
>
>>
>> yes like:
>>
>> allNumbers:Array = [ 0, 1, 2, 3, ..., 100 ];
>> tenNumbers:Array = [];
>>
>> public function getNumberIn():void{
>>       var n:int = tenNumbers.splice( int( Math.random * 10 ), 1 );
>>       tenNumbers.push( allNumbers.splice( int( Math.random *
>> allNumbers.length ), 1 ) );
>>       allNumbers.push( n );
>> }
>>
>> Could be like that. ;)
>> L
>>
>>>
>>>
>>> Eduardo Barbosa a écrit :
>>>
>>>> Hi Laurent,
>>>>
>>>> Your first suggestion is a very simple and clever trick i'll definetely
>>>> keep
>>>> in mind for future situations.
>>>>
>>>> However for this second variation you mean that I:
>>>>
>>>> 1) pick the numbers out of array 1  and splice it
>>>> 2) move those numbers into array 2
>>>> 3) when the length of array 1 would be 10 i would start picking the
>>>> numbers
>>>> out of array 2 and do the inverse.
>>>>
>>>> Is this what you mean?
>>>>
>>>>
>>>>
>>>> On Mon, Jul 28, 2008 at 11:01 PM, laurent <[EMAIL PROTECTED]>
>>>> wrote:
>>>>
>>>>
>>>>
>>>>> still it can be done like that you always keep the number of numbers
>>>>> between two arrays...
>>>>> and swap numbers from one to another, that your sure to neve have twice
>>>>> the
>>>>> same one
>>>>> yeah...! :]
>>>>> L
>>>>>
>>>>> Eduardo Barbosa a écrit :
>>>>>
>>>>>
>>>>>
>>>>>> Hi all!
>>>>>>
>>>>>>
>>>>>> What I am trying to figure out is this:
>>>>>>
>>>>>> How to generate a sequence of random numbers where the newest is
>>>>>> always
>>>>>> different from all the previous?
>>>>>>
>>>>>> I need to continuosly rewrite an array of 10 random numbers in such a
>>>>>> way
>>>>>> that at any given time they are all different.
>>>>>>
>>>>>> Let's say that my range is 0 to 100
>>>>>>
>>>>>> it starts with random numbers, all different:
>>>>>>
>>>>>> {3, 34, 12, 69, 6, 44, 31, 90, 88, 23}
>>>>>>
>>>>>> at a set interval some values are replaced by new ones so there are
>>>>>> never
>>>>>> two equal numbers, so, after 2 seconds it may look like this:
>>>>>>
>>>>>> {3, 66, 12, 79, 6, 44, 10, 81, 88, 23}
>>>>>>
>>>>>>
>>>>>> Any ideas?
>>>>>>
>>>>>> Thanks :)
>>>>>> Eduardo
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>>>>>>
>>>>>>
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-- 
...helmut
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