wrong thread... oh my and its only tuesday!

On Tue, Jul 29, 2008 at 9:57 AM, Helmut Granda <[EMAIL PROTECTED]>wrote:

> No, that is not the only way you can target a path in the MAC. for example
> I different projects some require to distribute the PPV classes with the
> project so i add the classes inside the same folder I am working on.
> /Application.as
> /src/
> /src/ppvclasses
>
> Then in my application I just do:
>
> import org.papervision3d.cameras.FreeCamera3D....
>
> But if I am just testing it doesnt matter where the classes are as long as
> I target the class path properly.
>
> If you are still having issues I would recommend to read the following
> document:
>
>
> http://livedocs.adobe.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Flash_MX_2004&file=00001075.html
>
>
> On Tue, Jul 29, 2008 at 9:21 AM, Ron Wheeler <
> [EMAIL PROTECTED]> wrote:
>
>> If you do not care if the sequences repeat, you could fill an array with
>> the numbers from 1 to 100 arranged in a random order.
>>
>>
>> When you want to grab 10, just pick a random integer between 0 and 89 and
>> grab the block of 10 numbers following that point.
>> This would charge a penalty once when you loaded the 100 but your refresh
>> of the 10 would be very fast.
>>
>> You could have a counter on the array of 100 and every so often (after
>> 10-50 blocks of 10 used) regenerate the sequence of 100 if you want to avoid
>> repeating the same sequence.
>>
>> Ron
>>
>>
>>
>> laurent wrote:
>>
>>>
>>> yes like:
>>>
>>> allNumbers:Array = [ 0, 1, 2, 3, ..., 100 ];
>>> tenNumbers:Array = [];
>>>
>>> public function getNumberIn():void{
>>>       var n:int = tenNumbers.splice( int( Math.random * 10 ), 1 );
>>>       tenNumbers.push( allNumbers.splice( int( Math.random *
>>> allNumbers.length ), 1 ) );
>>>       allNumbers.push( n );
>>> }
>>>
>>> Could be like that. ;)
>>> L
>>>
>>>>
>>>>
>>>> Eduardo Barbosa a écrit :
>>>>
>>>>> Hi Laurent,
>>>>>
>>>>> Your first suggestion is a very simple and clever trick i'll definetely
>>>>> keep
>>>>> in mind for future situations.
>>>>>
>>>>> However for this second variation you mean that I:
>>>>>
>>>>> 1) pick the numbers out of array 1  and splice it
>>>>> 2) move those numbers into array 2
>>>>> 3) when the length of array 1 would be 10 i would start picking the
>>>>> numbers
>>>>> out of array 2 and do the inverse.
>>>>>
>>>>> Is this what you mean?
>>>>>
>>>>>
>>>>>
>>>>> On Mon, Jul 28, 2008 at 11:01 PM, laurent <[EMAIL PROTECTED]>
>>>>> wrote:
>>>>>
>>>>>
>>>>>
>>>>>> still it can be done like that you always keep the number of numbers
>>>>>> between two arrays...
>>>>>> and swap numbers from one to another, that your sure to neve have
>>>>>> twice the
>>>>>> same one
>>>>>> yeah...! :]
>>>>>> L
>>>>>>
>>>>>> Eduardo Barbosa a écrit :
>>>>>>
>>>>>>
>>>>>>
>>>>>>> Hi all!
>>>>>>>
>>>>>>>
>>>>>>> What I am trying to figure out is this:
>>>>>>>
>>>>>>> How to generate a sequence of random numbers where the newest is
>>>>>>> always
>>>>>>> different from all the previous?
>>>>>>>
>>>>>>> I need to continuosly rewrite an array of 10 random numbers in such a
>>>>>>> way
>>>>>>> that at any given time they are all different.
>>>>>>>
>>>>>>> Let's say that my range is 0 to 100
>>>>>>>
>>>>>>> it starts with random numbers, all different:
>>>>>>>
>>>>>>> {3, 34, 12, 69, 6, 44, 31, 90, 88, 23}
>>>>>>>
>>>>>>> at a set interval some values are replaced by new ones so there are
>>>>>>> never
>>>>>>> two equal numbers, so, after 2 seconds it may look like this:
>>>>>>>
>>>>>>> {3, 66, 12, 79, 6, 44, 10, 81, 88, 23}
>>>>>>>
>>>>>>>
>>>>>>> Any ideas?
>>>>>>>
>>>>>>> Thanks :)
>>>>>>> Eduardo
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>>>>>>>
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>
>
>
> --
> ...helmut
>



-- 
...helmut
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