>>>Of that list, I'm pretty sure I can do it all, but most of that are not something I do all the time every day so I may have the gist of it, but not know the syntax down to its every comma. I personally use the reference *and* the internet every tie when writing code - for example
Yes, this is a great point. You can learn a lot by looking at their code. Avoid trick questions, those can be an indicator that the interviewer is not serious. Talent/demonstrated experience in an OO language and/or low level algorithmic skills is essential. On Wed, Jul 30, 2008 at 10:47 AM, Zeh Fernando <[EMAIL PROTECTED]> wrote: > I don't know about you guys, but that checklist of skills and the > possibility of getting that on an interview make me depressed. > > Of that list, I'm pretty sure I can do it all, but most of that are not > something I do all the time every day so I may have the gist of it, but not > know the syntax down to its every comma. I personally use the reference > *and* the internet every tie when writing code - for example, I never use > cue points, and while I know perfectly well how it works, I'd have to see > how the event works and do a few tests before applying it to my code. > Nothing huge that takes day of research, but still. That's I think just > shooting a lot of questions to the interviewee may help filter out the crap > but also won't help you find the best candidates; I honestly think good > developers, specially in the Flash world, are the ones who can quickly find > the answer to a new question before having to ask around, be it by using the > reference, be using by using the internet, or by testing. Remember this > technology changes at a fast pace. Having a catalog of techniques in your > mind may show experience, but there'll be gaping holes if the guy's work was > focused somewhere else or if he's not very formally trained. > > Personally, on an interview, I'd ask to see the candidate's previous work > that's online (doing so next to him). Ask him what kind of techniques were > in place on that particular website, question him about interface elements. > Give hints on how you'd do something he has done and see his reaction, > whether he gets "into" it and start discussing code with a peer or whether > he shows he's full of shit. Ask how long that particular work took, and > whether someone helped him, and what external classes or frameworks he used. > Ask him what kind of work he liked the most, and why. Which was the most > difficult one he did recently, and why. Ask what kind of work he doesn't > like doing. Try to get a hang of how he works, and try to understand what > motivates and unmotivates him. If possible, ask to see some real-life code > he's produced, and then see what kind of techniques he does apply on real > code more than just knowing the number of a dozen design patterns. > > I don't know if you guys get too many interviewees or something that > warrants a list like that to make things faster. But for website development > in Flash, I think there's so much more that's necessary than just schoolbook > knowledge that focusing too much on the checklist really seems > counterproductive and sad to me. > > Zeh > > > Sidney de Koning wrote: > >> The list of questions i always ask interviewees are the following, and >> this gives me a pretty good example of what they are like and what their >> skillset is. >> >> Test is always accompanied with a practical test we make up on the spot. >> The XML in Q16 is made up, you can create your own for this. >> >> Feel free to use this, >> >> Cheers, >> >> Sid >> >> 1 - write an event listener (normal and weak referenced) and handling >> function for a Sprite >> named 'beginQuestions' and listen for a mouse click. >> 2 - what does weak referenced mean in regards to event listeners? >> 3 - what is the difference between an object an an array? >> 4 - how doe you get cue point from vidio in AS3? And in AS2? >> 5 - briefly explain the various datatypes for numbers. >> 6 - how do you load an external file? >> 7 - draw a 20px by 20px Rectangle using the graphics API. >> 8 - which of the following cannot contain other display objects? >> Sprite, Shape, MovieClip, DisplayObjectContainer. >> 9 - which properties can you use to change the size of DisplayObjects? >> 10 - ENTER_FRAME is independant of an SWF's frame rate? True or false? >> 11 - XP is a type of which programming methology? >> 12 - why would you use a Singleton? >> 13 - what is the Document Class? >> 14 - create a new TextField instance, then add text it, then add some more >> text. >> 15 - what is the difference between public, private and protected. >> 16 - look at the piece of XML (see other sheet). How do i: >> - Get all of the page nodes as an XMLList. >> - Get node in showcase where the attribute id=1. 17 - listen for >> when the 'enter key' is pressed and >> trace out "all questions are now done" when the event happens. >> >> >> Sidney de Koning >> Flash / AIR Developer @ www.funky-monkey.nl >> Technical Writer @ www.insideria.com >> >> >> >> >> >> >> _______________________________________________ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders