No, I mean when you trace it from the button.

Kenneth Kawamoto
http://www.materiaprima.co.uk/

SJM - Flash wrote:
Kenneth i get... [object Loader] when tracing parent
SJM

    ----- Original Message -----
    *From:* Kenneth Kawamoto <mailto:[EMAIL PROTECTED]>
    *To:* Flash Coders List <mailto:[email protected]>
    *Sent:* Thursday, August 14, 2008 2:11 PM
    *Subject:* Re: [Flashcoders] AS3 accessing functions from other classes

    What do you get if you do "trace(parent);"?

    Kenneth Kawamoto
    http://www.materiaprima.co.uk/

    SJM - Flash wrote:
     > Again another solution i tried but this too does not work!
> > Thanks
     > SJM
     >
     >     ----- Original Message -----
     >     *From:* Kenneth Kawamoto <mailto:[EMAIL PROTECTED]>
     >     *To:* Flash Coders List
    <mailto:[email protected]>
     >     *Sent:* Thursday, August 14, 2008 1:36 PM
     >     *Subject:* Re: [Flashcoders] AS3 accessing functions from
    other classes
     >
     >     You should be able to do access the parent by using, "parent".
     >
     >     Kenneth Kawamoto
     >     http://www.materiaprima.co.uk/
     >
     >     SJM - Flash wrote:
     >      > Hi guys, im having some trouble accessing a function from
    another
     >     class and I would like to know how its done.
     >      >
     >      > In my project i have 2 FLAs 'gallery.fla' and 'main_site.fla',
     >     each of the FLAs has its own document class 'gallery.as' and
     >     'main_site.as'. When compiled the second SWF(main_site) is loaded
     >     into the first SWF(gallery).
     >      >
     >      > In the same class that loads the SWF there is a number of
    other
     >     functions i want to access from buttons located within the loaded
     >     SWF (main_site).
     >      >
     >      > The SWF is loaded using this code...
     >      >
     >      > // CODE from within FUNCTION
     >      >     var swfLoader:Loader = new Loader();
     >      >     var swfURL:URLRequest = new URLRequest(filename);
     >      >     swfLoader.load (swfURL);
> > swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,
     >     swfLoadComplete);
     >      >
     >      > // CODE from within 'swfLoadComplete' FUNCTION
> > addChild(ev.target.content); > > var loader:LoaderInfo = LoaderInfo(ev.target); > > loader.content.x = 0;
     >      >    loader.content.y = 0;
     >      >
     >      > SJM
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