Sure, you can use delay and delayIncrement together in a TweenMax.allTo() call. They work great together.
Also, I should mention that I'm releasing a pretty significant upgrade to the TweenLite/TweenFilterLite/TweenMax family soon. Probably the biggest enhancement has to do with a new OverwriteManager class that gives you lots of control of how (and if) tweens handle overlaps/conflicts, including an "AUTO" mode that only overwrites individual overlapping properties instead of the entire tweens. There are actually 4 modes from which to choose (NONE, ALL, AUTO, and CONCURRENT). This means you'll probably never have to type "overwrite:false" again. Keep an eye on http://blog.greensock.com for the announcement. If anyone would like me to e-mail them when the update is ready, just let me know by sending me an e-mail with "TweenMax update" in the subject. Jack -----Original Message----- From: allandt bik-elliott (thefieldcomic.com) [mailto:[EMAIL PROTECTED] Sent: Friday, August 22, 2008 10:27 AM To: Flash Coders List Subject: [Flashcoders] TweenMax help needed hi folks - i have a quick question can anyone tell me if i use delay and delayIncrement in the same TweenMax call, will they clash? so will delayIncrement:0.05 and delay:_delay overwrite each other? TweenMax.allTo(aTilesToMove, .2, {_y:nMoveAmount, ease:Quad.easeIn, delayIncrement:0.05, overwrite:false, , onStart:nextAnimationFrame, onStartParams:[_oAnimationObject]}); thanks a _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders