man - that would be sweet - i'll send it now a
On Tue, Aug 26, 2008 at 3:10 AM, Jack Doyle <[EMAIL PROTECTED]> wrote: > Absolutely not - I've never heard of (or experienced) any problems with > intervals and TweenMax. I can't imagine anything TweenMax-related that > would > cause the problems you described. I'd love to see your code, though. The > reason for the delayedCall() in TweenMax is just convenience. Timing is > synchronized with tweens and you can pause/resume all the delayed calls > (and/or tweens) at once. > > Feel free to send me your code - I'm sure we can figure out what the issue > was. > > Jack > > -----Original Message----- > From: Allandt Bik-Elliott (Receptacle) [mailto: > [EMAIL PROTECTED] > > Sent: Monday, August 25, 2008 12:38 PM > To: Flash Coders List > Subject: Re: [Flashcoders] TweenMax help needed > > sweet > > i actually found a workaround for my issue - i used the > TweenMax.delayedCall to run my functions instead of running delay: > and delayIncrement: and that seemed to fix the problem i had. > > On a side note - i was using a setInterval to add pauses in between > firing the different tweens i was doing (as part of a larger > animation manager package) and it seemed to have problems doing both > the tweens and the interval - the numbers i was passing to the > interval were behaving very strangely - they were behaving like > seconds rather than milliseconds and the whole interval would fall > over after a couple of calls (hence me digging into the tweenmax api > for the delay and delayedCall options). So it would seem that > TweenMax doesn't play nice with setInterval. Is this a recognised > issue (and the reason for a delayedCall method)? > > a > > > On 24 Aug 2008, at 16:34, Jack Doyle wrote: > > > Sure, you can use delay and delayIncrement together in a > > TweenMax.allTo() > > call. They work great together. > > > > Also, I should mention that I'm releasing a pretty significant > > upgrade to > > the TweenLite/TweenFilterLite/TweenMax family soon. Probably the > > biggest > > enhancement has to do with a new OverwriteManager class that gives > > you lots > > of control of how (and if) tweens handle overlaps/conflicts, > > including an > > "AUTO" mode that only overwrites individual overlapping properties > > instead > > of the entire tweens. There are actually 4 modes from which to > > choose (NONE, > > ALL, AUTO, and CONCURRENT). This means you'll probably never have > > to type > > "overwrite:false" again. Keep an eye on http://blog.greensock.com > > for the > > announcement. > > > > If anyone would like me to e-mail them when the update is ready, > > just let me > > know by sending me an e-mail with "TweenMax update" in the subject. > > > > Jack > > > > > > -----Original Message----- > > From: allandt bik-elliott (thefieldcomic.com) > > [mailto:[EMAIL PROTECTED] > > Sent: Friday, August 22, 2008 10:27 AM > > To: Flash Coders List > > Subject: [Flashcoders] TweenMax help needed > > > > hi folks - i have a quick question > > > > can anyone tell me if i use delay and delayIncrement in the same > > TweenMax > > call, will they clash? > > > > so > > > > will delayIncrement:0.05 and delay:_delay overwrite each other? > > TweenMax.allTo(aTilesToMove, .2, {_y:nMoveAmount, ease:Quad.easeIn, > > delayIncrement:0.05, overwrite:false, , onStart:nextAnimationFrame, > > onStartParams:[_oAnimationObject]}); > > > > thanks > > a > > > > > > > > _______________________________________________ > > Flashcoders mailing list > > [email protected] > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

