man - that would be sweet - i'll send it now

a

On Tue, Aug 26, 2008 at 3:10 AM, Jack Doyle <[EMAIL PROTECTED]> wrote:

> Absolutely not - I've never heard of (or experienced) any problems with
> intervals and TweenMax. I can't imagine anything TweenMax-related that
> would
> cause the problems you described. I'd love to see your code, though. The
> reason for the delayedCall() in TweenMax is just convenience. Timing is
> synchronized with tweens and you can pause/resume all the delayed calls
> (and/or tweens) at once.
>
> Feel free to send me your code - I'm sure we can figure out what the issue
> was.
>
> Jack
>
> -----Original Message-----
> From: Allandt Bik-Elliott (Receptacle) [mailto:
> [EMAIL PROTECTED]
>
> Sent: Monday, August 25, 2008 12:38 PM
> To: Flash Coders List
> Subject: Re: [Flashcoders] TweenMax help needed
>
> sweet
>
> i actually found a workaround for my issue - i used the
> TweenMax.delayedCall to run my functions instead of running delay:
> and delayIncrement: and that seemed to fix the problem i had.
>
> On a side note - i was using a setInterval to add pauses in between
> firing the different tweens i was doing (as part of a larger
> animation manager package) and it seemed to have problems doing both
> the tweens and the interval - the numbers i was passing to the
> interval were behaving very strangely - they were behaving like
> seconds rather than milliseconds and the whole interval would fall
> over after a couple of calls (hence me digging into the tweenmax api
> for the delay and delayedCall options). So it would seem that
> TweenMax doesn't play nice with setInterval. Is this a recognised
> issue (and the reason for a delayedCall method)?
>
> a
>
>
> On 24 Aug 2008, at 16:34, Jack Doyle wrote:
>
> > Sure, you can use delay and delayIncrement together in a
> > TweenMax.allTo()
> > call. They work great together.
> >
> > Also, I should mention that I'm releasing a pretty significant
> > upgrade to
> > the TweenLite/TweenFilterLite/TweenMax family soon. Probably the
> > biggest
> > enhancement has to do with a new OverwriteManager class that gives
> > you lots
> > of control of how (and if) tweens handle overlaps/conflicts,
> > including an
> > "AUTO" mode that only overwrites individual overlapping properties
> > instead
> > of the entire tweens. There are actually 4 modes from which to
> > choose (NONE,
> > ALL, AUTO, and CONCURRENT). This means you'll probably never have
> > to type
> > "overwrite:false" again. Keep an eye on http://blog.greensock.com
> > for the
> > announcement.
> >
> > If anyone would like me to e-mail them when the update is ready,
> > just let me
> > know by sending me an e-mail with "TweenMax update" in the subject.
> >
> > Jack
> >
> >
> > -----Original Message-----
> > From: allandt bik-elliott (thefieldcomic.com)
> > [mailto:[EMAIL PROTECTED]
> > Sent: Friday, August 22, 2008 10:27 AM
> > To: Flash Coders List
> > Subject: [Flashcoders] TweenMax help needed
> >
> > hi folks - i have a quick question
> >
> > can anyone tell me if i use delay and delayIncrement in the same
> > TweenMax
> > call, will they clash?
> >
> > so
> >
> > will delayIncrement:0.05 and delay:_delay overwrite each other?
> > TweenMax.allTo(aTilesToMove, .2, {_y:nMoveAmount, ease:Quad.easeIn,
> > delayIncrement:0.05, overwrite:false, , onStart:nextAnimationFrame,
> > onStartParams:[_oAnimationObject]});
> >
> > thanks
> > a
> >
> >
> >
> > _______________________________________________
> > Flashcoders mailing list
> > [email protected]
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
>
>
>
>
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