Hello :)
You can try Maashaack and VEGAS :

http://code.google.com/p/maashaack/
http://code.google.com/p/vegas/

To test the IoC/MVC implementation with Maashaack and VEGAS you can try the
documentary framework AST'r :

http://code.google.com/p/astr

ASTr is only a little template/example who use Maashaack and VEGAS to
implement a little gallery with MVC/ICO/Remoting and eden the ECMAScript
data exchange notation Ridge Racer

PS : eden is included in Maashaack now (eden is a extended
serializer/deserializer based on the ECMAScript notation).

EKA+ :)

2008/11/15 Joel Stransky <[EMAIL PROTECTED]>

> Well I'm not exactly getting into Flex yet. If after some testing I find
> that I can do normal flash sites as well as RIA's I'll switch to Flex full
> time and in that case, PureMVC or Mate. Right now my focus is the kind of
> stuff you see on FWA.
>
> On Fri, Nov 14, 2008 at 6:05 PM, David Hershberger <[EMAIL PROTECTED]
> >wrote:
>
> > Haha!  Before you try Cairngorm, check out this article:
> >
> >
> >
> http://blog.iconara.net/2008/04/13/architectural-atrocities-part-x-cairngorms-model-locator-pattern/
> >
> > Having used Cairngorm for a while now I have to agree with him.  The
> > article
> > is pretty harsh, and it only talks about the ModelLocator part.
> >
> > Dave
> >
> > On 11/14/08, Joel Stransky <[EMAIL PROTECTED]> wrote:
> > >
> > > Thanks for the post Dave. Cairngorm sounds a lot like PureMVC which
> does
> > > away with events and implements a global command structure. So far it's
> > > appealing although my first run in with it was under bad conditions. A
> > > client of a friend had mangled it something fierce before he was
> brought
> > in
> > > at which point he brought me in to implement deep linking. It was ugly
> to
> > > say the least. I have however heard great things about it since then.
> My
> > > gut
> > > says I should know how to do this stuff on my own before I go relying
> too
> > > heavily on tools that prevent me from getting to know the inner
> workings
> > > intimately.
> > >
> > > It's just tough to esitmate flash/flex work effictively anymore without
> a
> > > framework involved it seems. Clients don't have the time or budget for
> > > builds from scratch. Flash used to be so fun but now it's a constant
> > > learning curve. ugg.
> > >
> > > Interestingly enough I looked up the cairngorm site and saw a link to
> > this
> > > blog post made just yesterday:
> > > http://www.anandvardhan.com/2008/11/13/popular-flex-frameworks/
> > >
> > > This should also be informative.
> > > http://www.insideria.com/2008/11/new-poll-which-flex-framework.html
> > >
> > >
> > >
> > > On Fri, Nov 14, 2008 at 1:52 PM, David Hershberger <
> [EMAIL PROTECTED]
> > > >wrote:
> > >
> > >
> > > > We have been using Adobe Flex for the past year and have really liked
> > it.
> > > > It would be hard to call it "blazing" and "bloat" does seem like it
> > might
> > > > apply to some extent, but on the other hand it does so many nice
> things
> > > for
> > > > us it is hard to argue with.  MXML is very powerful, but there is
> > > certainly
> > > > a big learning curve.  For basic stuff, buttons and containers and
> > text,
> > > > it's easy to get started.  There are lots of subtle details though,
> so
> > > when
> > > > you start wanting to do things in ways the Flex authors didn't
> > anticipate
> > > > it
> > > > often takes experimentation to find a way that works.  The Flex
> > framework
> > > > code is open source at least, so you can always dig into that and see
> > > what
> > > > it's doing.
> > > >
> > > > We have also used Cairngorm, with mixed results.  Cairngorm doesn't
> > > really
> > > > give you much code, it is mostly a set of design patterns.  Some of
> the
> > > > important code it does give is a "controller" which connects
> Cairngorm
> > > > Events to Cairngorm Commands.  Cairngorm events inherently know their
> > > > dispatcher, which is a singleton, so you can just fire off events
> like
> > > so:
> > > >   new SaveGameEvent(game, user).dispatch();
> > > > and the controller connects that to the appropriate
> > > SaveGameCommand.  We've
> > > > come to the conclusion that Cairngorm is great for situations where
> > most
> > > > user actions imply immediate communications with a server, but not so
> > > > useful
> > > > for situations where user actions are just manipulating data internal
> > to
> > > > the
> > > > .swf.  We have ended up using Cairngorm Events and Commands just on
> the
> > > > networking side of our app, and for everything else we do more of a
> > basic
> > > > Model/View pattern.
> > > >
> > > > I don't believe Cairngorm relies on Flex, but Flex gives you "data
> > > binding"
> > > > which works very nicely with Cairngorm.  Flex data binding lets you
> > mark
> > > > certain state variables with [Bindable] and then the compiler builds
> > > > data-change events for you.  Then your view mxml classes use the data
> > > > binding syntax like <Label text="{game.description}"/> and the view
> > > updates
> > > > automagically whenever the Game's description field changes.  A
> > Cairngorm
> > > > command might query a server and then the server-response-handler in
> > the
> > > > command can set game.description.
> > > >
> > > > Dave
> > > >
> > > > On 11/14/08, Joel Stransky <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > Hello,
> > > > > So I'm trying to nail down a work flow for building flash sites
> > (read:
> > > > not
> > > > > flash applications) in as3. I had just about mastered fast seo
> > friendly
> > > > as2
> > > > > sites when as3 came out and now that I'm making a concerted effort
> to
> > > > > modernize my skills I feel like I'm starting from scratch in many
> > ways.
> > > > >
> > > > > Enter frameworks. So far I've looked at
> > > > > Gaia<http://www.gaiaflashframework.com/index.php>,
> > > > > PureMVC <http://puremvc.org/content/view/67/178/>,
> > > > > Mate<http://mate.asfusion.com/>and Enterprise
> > > > > Architect <http://www.sparxsystems.com/products/ea/index.html>
> > (please
> > > > add
> > > > > any others I haven't listed)
> > > > > On the upside, I like the idea of rapid development and reduced
> > > monotony.
> > > > > But the most important thing to me is extremely lightweight blazing
> > > fast
> > > > > flash using the least amount of bloat. In a perfect scenario, I
> don't
> > > > want
> > > > > extra file size due to wrappers of core commands.
> > > > >
> > > > > So, assuming I'm comfortable with the file size/rapid development
> > trade
> > > > off
> > > > > with one of these packages, my concern then becomes one of
> dependency
> > > and
> > > > > learning curve. After learning a new API, am I going to have to
> hack
> > or
> > > > > work
> > > > > around it for those interesting situations that always seem to pop
> > up?
> > > > What
> > > > > if something major changes on the flashplayer and my chosen
> framework
> > > > > doesn't address it? I fear becoming too dependent on a 3rd party
> api.
> > > > >
> > > > > I'd really like to know what you guys are using, any development
> > horror
> > > > > stories you have because of it as well as any insight you can
> provide
> > > > about
> > > > > the concerns I've listed.
> > > > >
> > > > > Thanks for your time.
> > > > >
> > > > > --
> > > > > --Joel Stransky
> > > > > stranskydesign.com
> > > > > _______________________________________________
> > > > > Flashcoders mailing list
> > > > > [email protected]
> > > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > > >
> > > > _______________________________________________
> > > > Flashcoders mailing list
> > > > [email protected]
> > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > >
> > >
> > >
> > >
> > >
> > > --
> > >
> > > --Joel Stransky
> > > stranskydesign.com
> > > _______________________________________________
> > > Flashcoders mailing list
> > > [email protected]
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> > _______________________________________________
> > Flashcoders mailing list
> > [email protected]
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
>
>
> --
> --Joel Stransky
> stranskydesign.com
> _______________________________________________
> Flashcoders mailing list
> [email protected]
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
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