@ekameleon, that seems a little intense for me atm. This discussion is
mainly about weather or not it's just dumb not to use a framework vs. plain
as3 when building common flash sites. I'm looking to hear things like,
"PureMVC makes everything easier." or "It makes no sense not to use Mate."

On Sat, Nov 15, 2008 at 2:42 AM, Hans Wichman <
[EMAIL PROTECTED]> wrote:

> Read the article, some good, some bad.
> If anyone declares you for a fool if you prefix interfaces with 'I'
> and use marker interface, I tend to gloss over the rest of the article
> since it no longer comes across trustworthy... Personal preference
> aside:)
>
> On Sat, Nov 15, 2008 at 12:05 AM, David Hershberger
> <[EMAIL PROTECTED]> wrote:
> > Haha!  Before you try Cairngorm, check out this article:
> >
> >
> http://blog.iconara.net/2008/04/13/architectural-atrocities-part-x-cairngorms-model-locator-pattern/
> >
> > Having used Cairngorm for a while now I have to agree with him.  The
> article
> > is pretty harsh, and it only talks about the ModelLocator part.
> >
> > Dave
> >
> > On 11/14/08, Joel Stransky <[EMAIL PROTECTED]> wrote:
> >>
> >> Thanks for the post Dave. Cairngorm sounds a lot like PureMVC which does
> >> away with events and implements a global command structure. So far it's
> >> appealing although my first run in with it was under bad conditions. A
> >> client of a friend had mangled it something fierce before he was brought
> in
> >> at which point he brought me in to implement deep linking. It was ugly
> to
> >> say the least. I have however heard great things about it since then. My
> >> gut
> >> says I should know how to do this stuff on my own before I go relying
> too
> >> heavily on tools that prevent me from getting to know the inner workings
> >> intimately.
> >>
> >> It's just tough to esitmate flash/flex work effictively anymore without
> a
> >> framework involved it seems. Clients don't have the time or budget for
> >> builds from scratch. Flash used to be so fun but now it's a constant
> >> learning curve. ugg.
> >>
> >> Interestingly enough I looked up the cairngorm site and saw a link to
> this
> >> blog post made just yesterday:
> >> http://www.anandvardhan.com/2008/11/13/popular-flex-frameworks/
> >>
> >> This should also be informative.
> >> http://www.insideria.com/2008/11/new-poll-which-flex-framework.html
> >>
> >>
> >>
> >> On Fri, Nov 14, 2008 at 1:52 PM, David Hershberger <
> [EMAIL PROTECTED]
> >> >wrote:
> >>
> >>
> >> > We have been using Adobe Flex for the past year and have really liked
> it.
> >> > It would be hard to call it "blazing" and "bloat" does seem like it
> might
> >> > apply to some extent, but on the other hand it does so many nice
> things
> >> for
> >> > us it is hard to argue with.  MXML is very powerful, but there is
> >> certainly
> >> > a big learning curve.  For basic stuff, buttons and containers and
> text,
> >> > it's easy to get started.  There are lots of subtle details though, so
> >> when
> >> > you start wanting to do things in ways the Flex authors didn't
> anticipate
> >> > it
> >> > often takes experimentation to find a way that works.  The Flex
> framework
> >> > code is open source at least, so you can always dig into that and see
> >> what
> >> > it's doing.
> >> >
> >> > We have also used Cairngorm, with mixed results.  Cairngorm doesn't
> >> really
> >> > give you much code, it is mostly a set of design patterns.  Some of
> the
> >> > important code it does give is a "controller" which connects Cairngorm
> >> > Events to Cairngorm Commands.  Cairngorm events inherently know their
> >> > dispatcher, which is a singleton, so you can just fire off events like
> >> so:
> >> >   new SaveGameEvent(game, user).dispatch();
> >> > and the controller connects that to the appropriate
> >> SaveGameCommand.  We've
> >> > come to the conclusion that Cairngorm is great for situations where
> most
> >> > user actions imply immediate communications with a server, but not so
> >> > useful
> >> > for situations where user actions are just manipulating data internal
> to
> >> > the
> >> > .swf.  We have ended up using Cairngorm Events and Commands just on
> the
> >> > networking side of our app, and for everything else we do more of a
> basic
> >> > Model/View pattern.
> >> >
> >> > I don't believe Cairngorm relies on Flex, but Flex gives you "data
> >> binding"
> >> > which works very nicely with Cairngorm.  Flex data binding lets you
> mark
> >> > certain state variables with [Bindable] and then the compiler builds
> >> > data-change events for you.  Then your view mxml classes use the data
> >> > binding syntax like <Label text="{game.description}"/> and the view
> >> updates
> >> > automagically whenever the Game's description field changes.  A
> Cairngorm
> >> > command might query a server and then the server-response-handler in
> the
> >> > command can set game.description.
> >> >
> >> > Dave
> >> >
> >> > On 11/14/08, Joel Stransky <[EMAIL PROTECTED]> wrote:
> >> > >
> >> > > Hello,
> >> > > So I'm trying to nail down a work flow for building flash sites
> (read:
> >> > not
> >> > > flash applications) in as3. I had just about mastered fast seo
> friendly
> >> > as2
> >> > > sites when as3 came out and now that I'm making a concerted effort
> to
> >> > > modernize my skills I feel like I'm starting from scratch in many
> ways.
> >> > >
> >> > > Enter frameworks. So far I've looked at
> >> > > Gaia<http://www.gaiaflashframework.com/index.php>,
> >> > > PureMVC <http://puremvc.org/content/view/67/178/>,
> >> > > Mate<http://mate.asfusion.com/>and Enterprise
> >> > > Architect <http://www.sparxsystems.com/products/ea/index.html>
> (please
> >> > add
> >> > > any others I haven't listed)
> >> > > On the upside, I like the idea of rapid development and reduced
> >> monotony.
> >> > > But the most important thing to me is extremely lightweight blazing
> >> fast
> >> > > flash using the least amount of bloat. In a perfect scenario, I
> don't
> >> > want
> >> > > extra file size due to wrappers of core commands.
> >> > >
> >> > > So, assuming I'm comfortable with the file size/rapid development
> trade
> >> > off
> >> > > with one of these packages, my concern then becomes one of
> dependency
> >> and
> >> > > learning curve. After learning a new API, am I going to have to hack
> or
> >> > > work
> >> > > around it for those interesting situations that always seem to pop
> up?
> >> > What
> >> > > if something major changes on the flashplayer and my chosen
> framework
> >> > > doesn't address it? I fear becoming too dependent on a 3rd party
> api.
> >> > >
> >> > > I'd really like to know what you guys are using, any development
> horror
> >> > > stories you have because of it as well as any insight you can
> provide
> >> > about
> >> > > the concerns I've listed.
> >> > >
> >> > > Thanks for your time.
> >> > >
> >> > > --
> >> > > --Joel Stransky
> >> > > stranskydesign.com
> >> > > _______________________________________________
> >> > > Flashcoders mailing list
> >> > > [email protected]
> >> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >> > >
> >> > _______________________________________________
> >> > Flashcoders mailing list
> >> > [email protected]
> >> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >> >
> >>
> >>
> >>
> >>
> >> --
> >>
> >> --Joel Stransky
> >> stranskydesign.com
> >> _______________________________________________
> >> Flashcoders mailing list
> >> [email protected]
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> > _______________________________________________
> > Flashcoders mailing list
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> >
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-- 
--Joel Stransky
stranskydesign.com
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