Read the article, some good, some bad.
If anyone declares you for a fool if you prefix interfaces with 'I'
and use marker interface, I tend to gloss over the rest of the article
since it no longer comes across trustworthy... Personal preference
aside:)
On Sat, Nov 15, 2008 at 12:05 AM, David Hershberger
<[EMAIL PROTECTED]> wrote:
> Haha! Before you try Cairngorm, check out this article:
>
>
http://blog.iconara.net/2008/04/13/architectural-atrocities-part-x-cairngorms-model-locator-pattern/
>
> Having used Cairngorm for a while now I have to agree with him. The
article
> is pretty harsh, and it only talks about the ModelLocator part.
>
> Dave
>
> On 11/14/08, Joel Stransky <[EMAIL PROTECTED]> wrote:
>>
>> Thanks for the post Dave. Cairngorm sounds a lot like PureMVC which
>> does
>> away with events and implements a global command structure. So far
>> it's
>> appealing although my first run in with it was under bad conditions. A
>> client of a friend had mangled it something fierce before he was
>> brought
in
>> at which point he brought me in to implement deep linking. It was ugly
to
>> say the least. I have however heard great things about it since then.
>> My
>> gut
>> says I should know how to do this stuff on my own before I go relying
too
>> heavily on tools that prevent me from getting to know the inner
>> workings
>> intimately.
>>
>> It's just tough to esitmate flash/flex work effictively anymore
>> without
a
>> framework involved it seems. Clients don't have the time or budget for
>> builds from scratch. Flash used to be so fun but now it's a constant
>> learning curve. ugg.
>>
>> Interestingly enough I looked up the cairngorm site and saw a link to
this
>> blog post made just yesterday:
>> http://www.anandvardhan.com/2008/11/13/popular-flex-frameworks/
>>
>> This should also be informative.
>> http://www.insideria.com/2008/11/new-poll-which-flex-framework.html
>>
>>
>>
>> On Fri, Nov 14, 2008 at 1:52 PM, David Hershberger <
[EMAIL PROTECTED]
>> >wrote:
>>
>>
>> > We have been using Adobe Flex for the past year and have really
>> > liked
it.
>> > It would be hard to call it "blazing" and "bloat" does seem like it
might
>> > apply to some extent, but on the other hand it does so many nice
things
>> for
>> > us it is hard to argue with. MXML is very powerful, but there is
>> certainly
>> > a big learning curve. For basic stuff, buttons and containers and
text,
>> > it's easy to get started. There are lots of subtle details though,
>> > so
>> when
>> > you start wanting to do things in ways the Flex authors didn't
anticipate
>> > it
>> > often takes experimentation to find a way that works. The Flex
framework
>> > code is open source at least, so you can always dig into that and
>> > see
>> what
>> > it's doing.
>> >
>> > We have also used Cairngorm, with mixed results. Cairngorm doesn't
>> really
>> > give you much code, it is mostly a set of design patterns. Some of
the
>> > important code it does give is a "controller" which connects
>> > Cairngorm
>> > Events to Cairngorm Commands. Cairngorm events inherently know
>> > their
>> > dispatcher, which is a singleton, so you can just fire off events
>> > like
>> so:
>> > new SaveGameEvent(game, user).dispatch();
>> > and the controller connects that to the appropriate
>> SaveGameCommand. We've
>> > come to the conclusion that Cairngorm is great for situations where
most
>> > user actions imply immediate communications with a server, but not
>> > so
>> > useful
>> > for situations where user actions are just manipulating data
>> > internal
to
>> > the
>> > .swf. We have ended up using Cairngorm Events and Commands just on
the
>> > networking side of our app, and for everything else we do more of a
basic
>> > Model/View pattern.
>> >
>> > I don't believe Cairngorm relies on Flex, but Flex gives you "data
>> binding"
>> > which works very nicely with Cairngorm. Flex data binding lets you
mark
>> > certain state variables with [Bindable] and then the compiler builds
>> > data-change events for you. Then your view mxml classes use the
>> > data
>> > binding syntax like <Label text="{game.description}"/> and the view
>> updates
>> > automagically whenever the Game's description field changes. A
Cairngorm
>> > command might query a server and then the server-response-handler in
the
>> > command can set game.description.
>> >
>> > Dave
>> >
>> > On 11/14/08, Joel Stransky <[EMAIL PROTECTED]> wrote:
>> > >
>> > > Hello,
>> > > So I'm trying to nail down a work flow for building flash sites
(read:
>> > not
>> > > flash applications) in as3. I had just about mastered fast seo
friendly
>> > as2
>> > > sites when as3 came out and now that I'm making a concerted effort
to
>> > > modernize my skills I feel like I'm starting from scratch in many
ways.
>> > >
>> > > Enter frameworks. So far I've looked at
>> > > Gaia<http://www.gaiaflashframework.com/index.php>,
>> > > PureMVC <http://puremvc.org/content/view/67/178/>,
>> > > Mate<http://mate.asfusion.com/>and Enterprise
>> > > Architect <http://www.sparxsystems.com/products/ea/index.html>
(please
>> > add
>> > > any others I haven't listed)
>> > > On the upside, I like the idea of rapid development and reduced
>> monotony.
>> > > But the most important thing to me is extremely lightweight
>> > > blazing
>> fast
>> > > flash using the least amount of bloat. In a perfect scenario, I
don't
>> > want
>> > > extra file size due to wrappers of core commands.
>> > >
>> > > So, assuming I'm comfortable with the file size/rapid development
trade
>> > off
>> > > with one of these packages, my concern then becomes one of
dependency
>> and
>> > > learning curve. After learning a new API, am I going to have to
>> > > hack
or
>> > > work
>> > > around it for those interesting situations that always seem to pop
up?
>> > What
>> > > if something major changes on the flashplayer and my chosen
framework
>> > > doesn't address it? I fear becoming too dependent on a 3rd party
api.
>> > >
>> > > I'd really like to know what you guys are using, any development
horror
>> > > stories you have because of it as well as any insight you can
provide
>> > about
>> > > the concerns I've listed.
>> > >
>> > > Thanks for your time.
>> > >
>> > > --
>> > > --Joel Stransky
>> > > stranskydesign.com
>> > > _______________________________________________
>> > > Flashcoders mailing list
>> > > [email protected]
>> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> > >
>> > _______________________________________________
>> > Flashcoders mailing list
>> > [email protected]
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>> >
>>
>>
>>
>>
>> --
>>
>> --Joel Stransky
>> stranskydesign.com
>> _______________________________________________
>> Flashcoders mailing list
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>>
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