I have done that , put when I pass the function...
newThumbNail(this.imageDataArray[this.imageDataArray.length-1]);

it still does not display my image as a thumbnail... I have tested to see if it is receiving the image data, and it is; however, for some reason, I can't seem to put it on the display list. I have added all children in order, and I am wondering what is going on.

private function onImageLoad(event:Event):void {
           var bmp:Bitmap = event.target.loader.content as Bitmap;
           this.imageDataArray[this.imageDataArray.length] = bmp;
           if (this.imageTotal == 0) {
               trace('we are getting this far');
this.BIPanel.newImage(this.imageDataArray[this.imageDataArray.length-1]); //this is the call to the first big image and it loads very well
           }
this.tPanel.newThumbNail(this.imageDataArray[this.imageDataArray.length-1], imageTotal); //............now this seems to pass the data but the image is not displayed in the child class of thumbs panel
          //thumbnailPanel class     thumbnail class.....
          //yet, I have added everything as a child of it's parent.
}


it still does not show up; yet, the subClass method traces out the bitmap data that was sent. What am I doing wrong? I need an answer bad. I used to be able to do this so easily in as2.




Cor wrote:
Put your bitmaps in a globally declared Array and they will be available at
all times.

-----Original Message-----
From: Anthony Pace [mailto:[EMAIL PROTECTED] Sent: dinsdag 25 november 2008 11:12
To: Cor
Subject: Re: [Flashcoders] as3 image loading and reusing amongst classes.
And listening to events fired by children.

Actually,

I thought I figured it out, and then it stopped working. I was just duplicating the bitmap; yet, it doesn't seem to work anymore??? Maybe I messed up something...


Cor wrote:
Hi Anthony,

Good for you!
I live in The Netherlands (GMT+1) so I missed some hours in your progress.

Would you be so kind to share your solution?

Kind regards
Cor


-----Original Message-----
From: Anthony Pace [mailto:[EMAIL PROTECTED] Sent: dinsdag 25 november 2008 4:12
To: Cor
Subject: Re: [Flashcoders] as3 image loading and reusing amongst classes.
And listening to events fired by children.

Figured it out, and thanks for the help.

Cor wrote:
Just thinking about reparenting issues at this point, and your way is great if you record a depth variable and pass it back to a parent function which passes it back to a parent function etc... ;yet, what if my parent has changed and I don't have that function available to me anymore? Is there some way of doing this

One addition: If you put your function in a class file (.as) they will
always be available, no matter what is on your stage.
Set this as your Document file and you are good to go.

Grz
Cor


No virus found in this incoming message.
Checked by AVG - http://www.avg.com Version: 8.0.175 / Virus Database: 270.9.10/1810 - Release Date:
24-11-2008
14:36



No virus found in this incoming message.
Checked by AVG - http://www.avg.com Version: 8.0.175 / Virus Database: 270.9.10/1810 - Release Date: 24-11-2008
14:36



_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to