And just in case someone asks... Yes everything is loading in well as I
can trace to see all the objects and their properties as they are loaded.
well, now I have to figure out how to call a parent function without
having to traverse or go global. JOY
Thanks,
Anthony
Anthony Pace wrote:
OMG... its working again. Is something up with my version of the
player? Is the debugger whacked?
It is doing exactly what I asked it to; yet, it only took my 12 times
recompiling to get it to work... is it the flex SDK? I didn't change
one bit of code; yet, it works all of a sudden.
This is going to drive me nuts.
Thanks,
Anthony
Anthony Pace wrote:
Are there restrictions on how far you can traverse downwards to add
children from your class?... it seams I can't go beyond a specific
point I experience very weird display related errors.
Thanks,
Anthony
Anthony Pace wrote:
OMG... I am having the problem again... this time I checked the
variables to ensure I didn't make any errors in placement or calling
a var of the same name; yet, I might have missed something. I need
to know what I am doing wrong...
last time it was a variable declaration...this time who know? I
traced out and it shows that the bitmap data is going to my
thumbnail class; however, it is not being added
Am I not able to do the following?:
this.addChild(imageContainer);
this.imageContainer.addChild(image);
By the way you seem to know a lot about AS3 do you ever work in Canada?
Cor wrote:
Not exactly. You can use string references
var blah:Object = new Object();
blah["names"] = ["Anthony", "Cor"];
blah["countries"] = ["Canada", "The Netherlands"];
for (var person:String in blah){
trace(person + ": " + blah[person]);
}
... call the GC manually if you know you are potentially running
out of
memory.
Yes, but then again, with 4 GB... :-)
... I would like is the ability to read memory addresses and adjust it
manually; yet, I know this would be a serious security issue.
There is a possibility to flush memory.
Never used it myself so I can't give you an example now.
...You said I can see a list of active listeners... how to? package
flash.events{
public interface IEventDispatcher {
function addEventListener(eventName:String,
listener:Object,
useCapture:Boolean=false,
priority:Integer=0,
useWeakReference:Boolean=false):Boolean;
function removeEventListener(eventName:String,
listener:Object,
useCapture:Boolean=false):Boolean;
function dispatchEvent(eventObject:Event):Boolean;
function hasEventListener(eventName:String):Boolean;
function willTrigger(eventName:String):Boolean;
}
}
...I hear flash treats a lot of objects like pointers to speed up the
display, do you know if that is true?
Yes, this is correct.
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