Wow, AS3 is different, even after reading Moock's book. I'm sure this
is an easy question:
How do you reference sprites within a sprite in an event listener?
I have a child "allcolumns" within a sprite. Within "allcolumns" are 50
columns (sprites), each named column1, column2, etc.
Allcolumns has an event listener:
private function changeChar(e:Event):void {
e.target["column10"].gotoAndStop(5);
}
Result: ReferenceError: Error #1069: Property column10 not found on
flash.display.Sprite and there is no default value.
How to drill into what's in the e.target?
Thanks,
- Michael M.
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