Hi, Laurent,

You could use localToGlobal(), apply Math.round() to this global point,
compare the original global point with the rounded version, and then offset
the child's coordineates by the differences.

Caveats are:
- if you do this multiple places in a display hierarchy, you'd need to work
from the bottom upwards.
- during animation you're bound to introduce a certain amount of jumpiness.

On Wed, Dec 17, 2008 at 8:39 AM, laurent <laur...@logiquefloue.org> wrote:

> Hi,
>
> Is there a way to be sure elements are positionned précisely on a Pixel ?
>
> I have a sprite containing sprites that are positionned on integer
> coordinates so they are pixel positionned.
> And this sprite is re-positionned when the window resize, so I used int()
> to be sure I got x and y as integers but still the content get blury
> sometimes.
> Is there something to do that flash always position element on a pixel not
> a pixel and half...?
>
> thx
> L
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-- 
-jonathan howe
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