Hi, Laurent, You could use localToGlobal(), apply Math.round() to this global point, compare the original global point with the rounded version, and then offset the child's coordineates by the differences.
Caveats are: - if you do this multiple places in a display hierarchy, you'd need to work from the bottom upwards. - during animation you're bound to introduce a certain amount of jumpiness. On Wed, Dec 17, 2008 at 8:39 AM, laurent <laur...@logiquefloue.org> wrote: > Hi, > > Is there a way to be sure elements are positionned précisely on a Pixel ? > > I have a sprite containing sprites that are positionned on integer > coordinates so they are pixel positionned. > And this sprite is re-positionned when the window resize, so I used int() > to be sure I got x and y as integers but still the content get blury > sometimes. > Is there something to do that flash always position element on a pixel not > a pixel and half...? > > thx > L > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- -jonathan howe _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders