Hi list...
I have two functions, where either an X is rendered, a Y is rendered, or
both an X and a Y. removePrevious() is called before anything gets
rendered, so as to clear the stage. The problem is when "both" are
rendered, removePrevious() is called twice. It first clears the stage,
renders a new x, then renders a new y -- but not before removing that
newly just created X. How can I avoid this?
Thanks,
- Michael M.
private function removePrevious():void {
if (xAxis!=null) {
removeChild(xAxis);
xAxis = null;
}
if (yAxis!=null) {
removeChild(yAxis);
yAxis = null;
}
}
private function renderAxis(which:String):void
removePrevious();
switch (which) {
case ("X") :
xAxis = new Sprite();
addChild(xAxis);
break;
case ("Y") :
yAxis = new Sprite();
addChild(yAxis);
break;
case ("both") :
renderAxis("X");
renderAxis("Y");
break;
}
}
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