I would probably just do something like...
private function renderAxis(which:String, doRemove:Boolean = true):void
if(doRemove){removePrevious();}
switch (which) {
case ("X") :
xAxis = new Sprite();
addChild(xAxis);
break;
case ("Y") :
yAxis = new Sprite();
addChild(yAxis);
break;
case ("both") :
renderAxis("X",false);
renderAxis("Y",false);
break;
}
}
On Wed, Jan 14, 2009 at 11:27 AM, Mendelsohn, Michael <
[email protected]> wrote:
> Hi list...
>
> I have two functions, where either an X is rendered, a Y is rendered, or
> both an X and a Y. removePrevious() is called before anything gets
> rendered, so as to clear the stage. The problem is when "both" are
> rendered, removePrevious() is called twice. It first clears the stage,
> renders a new x, then renders a new y -- but not before removing that
> newly just created X. How can I avoid this?
>
> Thanks,
> - Michael M.
>
> private function removePrevious():void {
> if (xAxis!=null) {
> removeChild(xAxis);
> xAxis = null;
> }
> if (yAxis!=null) {
> removeChild(yAxis);
> yAxis = null;
> }
> }
> private function renderAxis(which:String):void
> removePrevious();
> switch (which) {
> case ("X") :
> xAxis = new Sprite();
> addChild(xAxis);
> break;
> case ("Y") :
> yAxis = new Sprite();
> addChild(yAxis);
> break;
> case ("both") :
> renderAxis("X");
> renderAxis("Y");
> break;
> }
> }
>
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>
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