Hah, that reminds of of the classic Yugop site, back during Flash 4 days -- the one with the rotating cube preloader, the "older" generation among us might remember...
What you're actually trying to do is a bit different, though. When you think about it, it's not unlike a tree-map, where you add weight to the node the mouse is over, and subtract from the others. <http://en.wikipedia.org/wiki/Treemapping> HTH, Mark On Thu, Feb 12, 2009 at 2:03 PM, Sander Schuurman <sander.schuur...@oswaldandruby.com> wrote: > Hi cool list... > > I'm trying to create a subtle/smooth rollover animation of elements that > react (scale) to the mouse position, and are aware of each other, so they > move out of the way for each other instead of overlapping. > > I came across this subject a couple of times on the internet, but I can't > find it with google anymore. > > The following image explains the simple subject: > http://img209.imageshack.us/img209/7434/testuu7.gif > > The following image explains more what I want design-wise: > http://img165.imageshack.us/img165/5407/test2ec9.gif > > Somebody who can point me in the right direction? > > Can I do this with a physics-engine? Without gravity, but with the awareness > of the other elements? > > How would you do it? > > Thanks! > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders