How to create img2 correctly? 2009/3/4 Hans Wichman <[email protected]>: > Hi, > > you create a clip based on mc's width, called img. > then you scale image, so its width is half of what it used to be. > Then you draw img into img2. Img2's size is based on half the height and > width, but the draw method ignores those transformation, so it draws an > unscaled version of img in img2. > > regards > JC > > On Sun, Mar 1, 2009 at 3:58 PM, natalia Vikhtinskaya > <[email protected]>wrote: > >> Hi >> Please explain what is wrong in this code: >> function duplicateMovieClipImage(from:MovieClip, target:MovieClip){ >> var visuals = new flash.display.BitmapData(from._width, >> from._height); >> visuals.draw(from); >> target.attachBitmap(visuals, 1,"auto",true); >> >> } >> >> duplicateMovieClipImage(mc,img) >> img._xscale=50; >> img._yscale=50; >> duplicateMovieClipImage(img,img2) >> I expected that img1 and img2 have the same scale. Instead of that >> img2 show 50% of mc. >> _______________________________________________ >> Flashcoders mailing list >> [email protected] >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >
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