I'm guessing the point is to create a scaled version for some reason;) if
not well yes thats even easier:)

On Thu, Mar 5, 2009 at 5:02 PM, Keith Reinfeld <keithreinf...@comcast.net>wrote:

>
>
> > How to create img2 correctly?
>
> The same way you created img:
>
> duplicateMovieClipImage(mc,img2);
> img2._xscale=50;
> img2._yscale=50;
>
>
> Regards,
>
> -Keith
> http://keithreinfeld.home.comcast.net
>
>
> > -----Original Message-----
> > From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-
> > boun...@chattyfig.figleaf.com] On Behalf Of natalia Vikhtinskaya
> > Sent: Thursday, March 05, 2009 5:54 AM
> > To: Flash Coders List
> > Subject: Re: [Flashcoders] Duplicate Bitmap and scale question
> >
> > How to create img2 correctly?
> >
> > 2009/3/4 Hans Wichman <j.c.wich...@objectpainters.com>:
> > > Hi,
> > >
> > > you create a clip based on mc's width, called img.
> > > then you scale image, so its width is half of what it used to be.
> > > Then you draw img into img2. Img2's size is based on half the height
> and
> > > width, but the draw method ignores those transformation, so it draws an
> > > unscaled version of img in img2.
> > >
> > > regards
> > > JC
> > >
> > > On Sun, Mar 1, 2009 at 3:58 PM, natalia Vikhtinskaya
> > > <natavi.m...@gmail.com>wrote:
> > >
> > >> Hi
> > >> Please explain what is wrong in this code:
> > >> function duplicateMovieClipImage(from:MovieClip, target:MovieClip){
> > >>        var visuals = new flash.display.BitmapData(from._width,
> > >> from._height);
> > >>        visuals.draw(from);
> > >>        target.attachBitmap(visuals, 1,"auto",true);
> > >>
> > >> }
> > >>
> > >> duplicateMovieClipImage(mc,img)
> > >> img._xscale=50;
> > >> img._yscale=50;
> > >> duplicateMovieClipImage(img,img2)
> > >> I expected that img1 and img2 have the same scale. Instead of that
> > >> img2 show 50% of mc.
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