Yup.. it has to be one file..
Just want some smart preloading furing gameplay.

Thanks for the reply


----- Original Message ----- From: "jonathan howe" <[email protected]>
To: "Flash Coders List" <[email protected]>
Sent: Thursday, April 16, 2009 4:08 PM
Subject: Re: [Flashcoders] Smart Preloading


Does it have to be in the Library? Seems like you would have to externalize
it to get any control over when it was loaded anyway.

On Thu, Apr 16, 2009 at 9:55 AM, allandt bik-elliott (thefieldcomic.com) <
[email protected]> wrote:

in as3, i'd recommend looking up the Loader class in the helpfiles

:)

On Thu, Apr 16, 2009 at 2:48 PM, Dennis - I Sioux <[email protected]>
wrote:

> Hey,
>
> Tried to use a UILoader to check the bytes loaded of a single
movieclip(in
> the library).. but this isn't working.
> Has anyone got a suggestion to check the loaded bytes of an mc?
>
> Thought the LoaderInfo only reffers to the mc's owner.
>
> Goal is to preload each game level seperately when it is needed.(if it
> hasn't loaded while playing the previous level yet).
>
> With kind regards,
>
> Dennis
> Isioux
> _______________________________________________
> Flashcoders mailing list
> [email protected]
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
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