Oh absolutely. :-) Just thought this might be a quick route to achieving whatever you're currently trying to achieve. :-)
Ian On Mon, May 18, 2009 at 10:53 AM, Anthony Pace <anthony.p...@utoronto.ca> wrote: > You are right, in most scenarios you would want to use built in > functionality; however, outside of regular applications in as3, there are a > lot of reasons to know this well, and graphics applications that would be > impossible by relying on what is built in. > > > Ian Thomas wrote: >> >> A quick thought, Anthony... why reinvent the wheel? >> >> Why not use Flash's built-in graphics.moveTo()/graphics.lineTo() etc. >> to draw _vector_ lines into a Sprite (which will therefore be nicely >> antialiased by Flash), then capture the results as a bitmap and paste >> them into whatever BitmapData you are trying to create? >> >> It will be a lot faster at runtime than plotting a line pixel by >> pixel. Unless you have a specific need to do that! >> >> Cheers, >> Ian >> _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders