Oh absolutely. :-) Just thought this might be a quick route to
achieving whatever you're currently trying to achieve. :-)

Ian

On Mon, May 18, 2009 at 10:53 AM, Anthony Pace <anthony.p...@utoronto.ca> wrote:
> You are right, in most scenarios you would want to use built in
> functionality; however, outside of regular applications in as3, there are a
> lot of reasons to know this well, and graphics applications that would be
> impossible by relying on what is built in.
>
>
> Ian Thomas wrote:
>>
>> A quick thought, Anthony... why reinvent the wheel?
>>
>> Why not use Flash's built-in graphics.moveTo()/graphics.lineTo() etc.
>> to draw _vector_ lines into a Sprite (which will therefore be nicely
>> antialiased by Flash), then capture the results as a bitmap and paste
>> them into whatever BitmapData you are trying to create?
>>
>> It will be a lot faster at runtime than plotting a line pixel by
>> pixel. Unless you have a specific need to do that!
>>
>> Cheers,
>>   Ian
>>

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