:) - Hi Hans
I guess I was thinking that the user initiated the "Full-Screen" somehow by a button or something. I was thinking that if you had the code that controlled wither the movie was playing in full screen or not wrapped in an onEnterFrame, it would keep it in "Full Screen" when you had it "in-frame" per say, or something to that effect. Sorry I didn't get a chance to see your code, so I apologize, I was more so just guessing.

Hope you fine the solution.

Best,

Karl

On Jun 28, 2009, at 1:22 AM, Hans Wichman wrote:

Hi Karl,

what should I wrap in an onEnterFrame?
The fullscreen call is triggered once at startup.

I've found though that it seems be caused by the 'use hardware accerelation'
flag.
If I disable hardware acceleration the problem goes away.

grrr
Hans

On Fri, Jun 26, 2009 at 10:55 PM, Karl DeSaulniers <[email protected]>wrote:

Have you tried wrapping in an onEnterFrame? May make it slow though.

Karl

Sent from losPhone


On Jun 26, 2009, at 7:15 AM, Hans Wichman <[email protected]>
wrote:

  Hi list,

I have an app in AS2, which I run in flash player 10.
If I use fscommand ("fullscreen", "true") and mouseover the stage a lot,
flash simply stops redrawing the stage.
I can click on stuff, I hear sounds from a video thats playing, but I
don't
see anything, UNTIL I press escape, at which point the interface exits
fullscreen mode and flash happily starts to redraw the stage again.

Completely stumped, any ideas would be appreciated!

Hans
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Karl DeSaulniers
Design Drumm
http://designdrumm.com

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