Hello everyone, thank-you for your replies, very insightful.

I have looked at some websites to get a feeling for what Away3D is compared to PV3D. Am I correct that Away3D is an off-shoot that will become merged into PV? If so, it would seem more sensible to stick with PV3D... right?

This article in particular swayed me:
http://blog.papervision3d.org/2007/05/16/papervision3d-to-merge-away3d-features/

I am hoping that I can find a way to have shapes merge between different polygon configurations in PV; as the client wants geometric shapes with 8 sides [diamond], 20 sided [big die], 12 sided etc. [think multi-sided Dice sets] they need to spin, have images on each side, and when you click on a side, opens the relative page in a light- box.

The user will be able to switch dice shape [ploy-sides] with a click and I need to have it morph. If there is really no way to have this done dynamically; I suppose I can pre-render all possible variations [12 to 4, 12 to 8, 12 to 20 etc] -- but then I have the issue of how it looks different if in flash vs. how it would look from a 3d program... [and the only 3d program I know well enough to crank out stuff fast is: Lightwave]

Thanks for any further comment or insight,

best regards,

Sebastian.

On Aug 10, 2009, at 12:03 PM, Matt Gitchell wrote:

PV3D's pretty good, tho there's a little bit of a curve to learning it. I haven't done any Away3D stuff but I've heard good reports about that too.You probably don't want to go down the custom road as once you start to deal with z-sorting and all that in earnest it balloons in complexity quickly. CS4's native 3D stuff is generally only good for planes, there's no native
poly handling. I think the latest PV3D has been tweaked to take some
advantage of the native FP10 3D stuff on the render side, but I didn't have
that as an option on my last PV3D project and hence didn't explore it.
As far as morphing shapes goes, you're probably going to have to do that in a dedicated 3D suite then export that animation to a Collada file. You can spin and move stuff (in PV3D), but actual manipulations of the shapes/polys in an object are going to be best handled in a more or less canned fashion,
depending on the complexity you're looking for or if you want to write
something that creates the polys dynamically, which is again easier in PV3D
than "Pure" AS3.

On Mon, Aug 10, 2009 at 11:34 AM, Kerry Thompson <al...@cyberiantiger.biz >wrote:

Sebastian wrote:

I was wondering if anyone had any feedback to my 3d inquiry? Because I
have not received any input from the group.

My guess is that not many of us work in 3D. I've had a look at Papervision, and, while it looks pretty good, I haven't explored it deeply enough to
help.

Does it have to be Flash? The dominant player in the online 3D world is still Director/Shockwave, and what you are describing could be done easily
in Shockwave. If you're not familiar with Lingo, Director has an
implementation of JavaScript that is a lot closer to ActionScript. I don't know how much of its 3D capabilities are available through JavaScript, but
it's worth a look. You can download a 30-day free trial.

Another up-and-coming 3D program is Unity--they're making some serious waves, and, from the reports I've heard, Unity is easier to work with than Director. Its main drawback is that it doesn't have the plugin penetration
Shockwave has.

HTH.

Cordially,

Kerry Thompson

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