Hello everyone, thank-you for your replies, very insightful.
I have looked at some websites to get a feeling for what Away3D is
compared to PV3D. Am I correct that Away3D is an off-shoot that will
become merged into PV? If so, it would seem more sensible to stick
with PV3D... right?
This article in particular swayed me:
http://blog.papervision3d.org/2007/05/16/papervision3d-to-merge-away3d-features/
I am hoping that I can find a way to have shapes merge between
different polygon configurations in PV; as the client wants geometric
shapes with 8 sides [diamond], 20 sided [big die], 12 sided etc.
[think multi-sided Dice sets] they need to spin, have images on each
side, and when you click on a side, opens the relative page in a light-
box.
The user will be able to switch dice shape [ploy-sides] with a click
and I need to have it morph. If there is really no way to have this
done dynamically; I suppose I can pre-render all possible variations
[12 to 4, 12 to 8, 12 to 20 etc] -- but then I have the issue of how
it looks different if in flash vs. how it would look from a 3d
program... [and the only 3d program I know well enough to crank out
stuff fast is: Lightwave]
Thanks for any further comment or insight,
best regards,
Sebastian.
On Aug 10, 2009, at 12:03 PM, Matt Gitchell wrote:
PV3D's pretty good, tho there's a little bit of a curve to learning
it. I
haven't done any Away3D stuff but I've heard good reports about that
too.You
probably don't want to go down the custom road as once you start to
deal
with z-sorting and all that in earnest it balloons in complexity
quickly.
CS4's native 3D stuff is generally only good for planes, there's no
native
poly handling. I think the latest PV3D has been tweaked to take some
advantage of the native FP10 3D stuff on the render side, but I
didn't have
that as an option on my last PV3D project and hence didn't explore it.
As far as morphing shapes goes, you're probably going to have to do
that in
a dedicated 3D suite then export that animation to a Collada file.
You can
spin and move stuff (in PV3D), but actual manipulations of the
shapes/polys
in an object are going to be best handled in a more or less canned
fashion,
depending on the complexity you're looking for or if you want to write
something that creates the polys dynamically, which is again easier
in PV3D
than "Pure" AS3.
On Mon, Aug 10, 2009 at 11:34 AM, Kerry Thompson <al...@cyberiantiger.biz
>wrote:
Sebastian wrote:
I was wondering if anyone had any feedback to my 3d inquiry?
Because I
have not received any input from the group.
My guess is that not many of us work in 3D. I've had a look at
Papervision,
and, while it looks pretty good, I haven't explored it deeply
enough to
help.
Does it have to be Flash? The dominant player in the online 3D
world is
still Director/Shockwave, and what you are describing could be done
easily
in Shockwave. If you're not familiar with Lingo, Director has an
implementation of JavaScript that is a lot closer to ActionScript.
I don't
know how much of its 3D capabilities are available through
JavaScript, but
it's worth a look. You can download a 30-day free trial.
Another up-and-coming 3D program is Unity--they're making some
serious
waves, and, from the reports I've heard, Unity is easier to work
with than
Director. Its main drawback is that it doesn't have the plugin
penetration
Shockwave has.
HTH.
Cordially,
Kerry Thompson
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