Hey there, on a project last year i tinkered with AS3Dmod, a *great* little
library for doing crazy 3D shape manipulations, compatible with
away3d/papervision etc...
http://www.derschmale.com/2009/03/16/cloth-simulation-modifier-in-as3dmod/

Here's the project we were working on...
http://eightandahalf.org
This was our first 3D flash project, and we went with Away3D because they
were more bleeding edge (rather than papervision, unlike a previous comment)
and they had proper bloody z-sorting, which papervision didn't seem to have
at that time. But the docs were always either sparse or out-of-date (the
downside of bleeding edge), so the learning curve was practically vertical.
Next time I'd go with papervision, just because the community is larger, so
much better support.

good luck anyway!

2009/8/11 Henry Cooke <aninfinitenumberofmonk...@gmail.com>

> Hey Sebastian,
> While Away started life as a PV3D branch, they're pretty diverged by now -
> while they do occasionally share code, they're certainly two distinct
> engines and will remain so.
>
> General consensus here is that PV tends to have more whizzy features and is
> the more 'bleeding-edge' engine, while Away has better stability and a
> nicer
> API. YMMV.
>
> I don't know if either supports morphing out of the box, but it should be
> relatively simple to hack either engine to do it.... /relatively/ being the
> active word here :->
>
> It' not much hassle to get either working to a point where you can figure
> out which will be better suited to your needs; if you've got the time, I
> definitely recommend having a look at both. It's very much a question of
> personal taste and which engine has the better feature set for your
> project.
>
> Cheers,
> h.
>
> 2009/8/11 sebastian <sebast...@360d.com>
>
> > Hello everyone, thank-you for your replies, very insightful.
> >
> > I have looked at some websites to get a feeling for what Away3D is
> compared
> > to PV3D. Am I correct that Away3D is an off-shoot that will become merged
> > into PV? If so, it would seem more sensible to stick with PV3D... right?
> >
> > This article in particular swayed me:
> >
> >
> http://blog.papervision3d.org/2007/05/16/papervision3d-to-merge-away3d-features/
> >
> > I am hoping that I can find a way to have shapes merge between different
> > polygon configurations in PV; as the client wants geometric shapes with 8
> > sides [diamond], 20 sided [big die], 12 sided etc. [think multi-sided
> Dice
> > sets] they need to spin, have images on each side, and when you click on
> a
> > side, opens the relative page in a light-box.
> >
> > The user will be able to switch dice shape [ploy-sides] with a click and
> I
> > need to have it morph. If there is really no way to have this done
> > dynamically; I suppose I can pre-render all possible variations [12 to 4,
> 12
> > to 8, 12 to 20 etc] -- but then I have the issue of how it looks
> different
> > if in flash vs. how it would look from a 3d program... [and the only 3d
> > program I know well enough to crank out stuff fast is: Lightwave]
> >
> > Thanks for any further comment or insight,
> >
> > best regards,
> >
> > Sebastian.
> >
> >
> > On Aug 10, 2009, at 12:03 PM, Matt Gitchell wrote:
> >
> >  PV3D's pretty good, tho there's a little bit of a curve to learning it.
> I
> >> haven't done any Away3D stuff but I've heard good reports about that
> >> too.You
> >> probably don't want to go down the custom road as once you start to deal
> >> with z-sorting and all that in earnest it balloons in complexity
> quickly.
> >> CS4's native 3D stuff is generally only good for planes, there's no
> native
> >> poly handling. I think the latest PV3D has been tweaked to take some
> >> advantage of the native FP10 3D stuff on the render side, but I didn't
> >> have
> >> that as an option on my last PV3D project and hence didn't explore it.
> >> As far as morphing shapes goes, you're probably going to have to do that
> >> in
> >> a dedicated 3D suite then export that animation to a Collada file. You
> can
> >> spin and move stuff (in PV3D), but actual manipulations of the
> >> shapes/polys
> >> in an object are going to be best handled in a more or less canned
> >> fashion,
> >> depending on the complexity you're looking for or if you want to write
> >> something that creates the polys dynamically, which is again easier in
> >> PV3D
> >> than "Pure" AS3.
> >>
> >> On Mon, Aug 10, 2009 at 11:34 AM, Kerry Thompson <
> al...@cyberiantiger.biz
> >> >wrote:
> >>
> >>  Sebastian wrote:
> >>>
> >>>  I was wondering if anyone had any feedback to my 3d inquiry? Because I
> >>>> have not received any input from the group.
> >>>>
> >>>
> >>> My guess is that not many of us work in 3D. I've had a look at
> >>> Papervision,
> >>> and, while it looks pretty good, I haven't explored it deeply enough to
> >>> help.
> >>>
> >>> Does it have to be Flash? The dominant player in the online 3D world is
> >>> still Director/Shockwave, and what you are describing could be done
> >>> easily
> >>> in Shockwave. If you're not familiar with Lingo, Director has an
> >>> implementation of JavaScript that is a lot closer to ActionScript. I
> >>> don't
> >>> know how much of its 3D capabilities are available through JavaScript,
> >>> but
> >>> it's worth a look. You can download a 30-day free trial.
> >>>
> >>> Another up-and-coming 3D program is Unity--they're making some serious
> >>> waves, and, from the reports I've heard, Unity is easier to work with
> >>> than
> >>> Director. Its main drawback is that it doesn't have the plugin
> >>> penetration
> >>> Shockwave has.
> >>>
> >>> HTH.
> >>>
> >>> Cordially,
> >>>
> >>> Kerry Thompson
> >>>
> >>> _______________________________________________
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