Funny just came out of this issue.
Turned out the v10.0.1-something debugplayer distributed with my flex_sdk was not a nice one. In my browser the rotX/Y/Z worked like a charm, but on flashdevelop with that mentioned player I got the same issues. I'm on windows so don't know how to do it on mac, but make sure you uninstall all v10 players and get *10,0,32,18 (debug). Also check your flexsdk\runtimes\player\10\mac player version and maybe replace that too with **10,0,32,18**.

*

   * Download the Macintosh Flash Player 10 Plugin content debugger
     (Intel-based Macs)
     
<http://download.macromedia.com/pub/flashplayer/updaters/10/flashplayer_10_plugin_debug.dmg>
     (6.31 MB)
   * Download the Macintosh Flash Player 10 Projector content debugger
     
<http://download.macromedia.com/pub/flashplayer/updaters/10/flashplayer_10_sa_debug.app.zip>
     (ZIP, 6.22 MB)

latcho

Omar Fouad wrote:
Hi all,

Since I switched to Mac now, I am using Flex Builder for my ActionScript
Projects, I've got the latest Flex SDK 3.2 (I think that is the latest) and
edited the flex_config xml file. I've added the playerglobal swc file to the
build path of Flex for Auto Completion and all.

Here is the problem: it seems that the specific FP 10 new properties as .z,
.rotationX, .rotationY and .rotationZ are not recognized by the compiler.

mc.rotationX = 45; // this is not working as it is ignored.

Using Tweener:
Tweener.addTween(mc, { rotationX:45, time:1}); // throws "Property rotationX
not found on [object name ]  and there is no default value"

Is there anything wrong I am doing in flex?

Thanks for the support.

Cordially.


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