Funny just came out of this issue.
Turned out the v10.0.1-something debugplayer distributed with my
flex_sdk was not a nice one.
In my browser the rotX/Y/Z worked like a charm, but on flashdevelop with
that mentioned player I got the same issues.
I'm on windows so don't know how to do it on mac, but make sure you
uninstall all v10 players and get *10,0,32,18 (debug).
Also check your flexsdk\runtimes\player\10\mac player version and maybe
replace that too with **10,0,32,18**.
*
* Download the Macintosh Flash Player 10 Plugin content debugger
(Intel-based Macs)
<http://download.macromedia.com/pub/flashplayer/updaters/10/flashplayer_10_plugin_debug.dmg>
(6.31 MB)
* Download the Macintosh Flash Player 10 Projector content debugger
<http://download.macromedia.com/pub/flashplayer/updaters/10/flashplayer_10_sa_debug.app.zip>
(ZIP, 6.22 MB)
latcho
Omar Fouad wrote:
Hi all,
Since I switched to Mac now, I am using Flex Builder for my ActionScript
Projects, I've got the latest Flex SDK 3.2 (I think that is the latest) and
edited the flex_config xml file. I've added the playerglobal swc file to the
build path of Flex for Auto Completion and all.
Here is the problem: it seems that the specific FP 10 new properties as .z,
.rotationX, .rotationY and .rotationZ are not recognized by the compiler.
mc.rotationX = 45; // this is not working as it is ignored.
Using Tweener:
Tweener.addTween(mc, { rotationX:45, time:1}); // throws "Property rotationX
not found on [object name ] and there is no default value"
Is there anything wrong I am doing in flex?
Thanks for the support.
Cordially.
_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders