Also, to test for memory leaks, i'd do a test where you automate the intro/playing/end loop of your game, ie. Stick a bit of code in that finishes the game after a second of playing, and just keep going round:intro,playing,end. If it still crashes, you'll know it's probably the creation/destruction that's buggy, and not the main game code itself.
On 9/6/09, mike donnelly <chichila...@gmail.com> wrote: > God what a nightmare! If your client's machine reliably crashes > quickly, testing on that is *definitely* the way to go. > > Your bug seems so random, it could be anything. I had something > similar once with a font which would randomly bork the flashplayer. It > may well be that flash just hates your enormous movieclip, even if > it's just a dotted line. My first test would be to remove entirely any > huge clips like that. > Like i say, don't be meek: rip out half of your game for each test, so > you can drill down quick as poss. > > Sorry i don't have an answer other than plain common sense. Maybe > someone out there knows a more technological method? > > On 9/6/09, Paul Steven <paul_ste...@btinternet.com> wrote: >> Thanks Mike >> >> I am able to replicate it on my PC - well it has happened a few times. I >> tested for over 2 hours solid last night with no crash and thought it was >> fixed. But this morning after only about 10 seconds of play it crashed. >> This >> is the new version with the large image separated into 4 separate jpgs. >> >> Only other large item is a movie clip that is a dotted line that is the >> same >> size as the large image - this is a draw object (think this is the right >> term - basially the built in dotted line) >> >> I am trying the fdb command line thingy but of course it won't crash now. >> Pff!!! >> >> Next step is to try taking out bit by bit - so time consuming as a crash >> can >> take ages to occur. >> >> Cheers >> >> Paul >> >> -----Original Message----- >> From: flashcoders-boun...@chattyfig.figleaf.com >> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of mike >> donnelly >> Sent: 06 September 2009 11:17 >> To: Flash Coders List >> Subject: Re: [Flashcoders] Rather urgent advice on how to track the cause >> of >> a crash >> >> I would go and get your client's machine. 40 minutes is way too long >> to test changes! If you can't do that, i would use a remote desktop >> app. http://www.uvnc.com is a good one as far as i remember, and it's >> free. >> >> Also, replace the huge picture with a little one, and get rid of the >> video. Basically, for each test you do, remove half of your game till >> it stops crashing. >> >> Good luck, i know the feelin! >> >> On 9/4/09, Paul Steven <paul_ste...@btinternet.com> wrote: >>> I have created a game in Flash CS3 which is being published for Flash 8 >> AS2. >>> My client is reporting it crashing periodically on his XP PC. I have >>> also >>> managed replicate this on my Vista Ultimate PC with the following error: >>> >>> "A problem caused the program to stop working correctly. Windows will >> close >>> the program and notify you if a solution is available" >>> >>> It took me over 40 minutes of continuous play to get the crash. >>> >>> This game is for an exhibition on Monday so I need to sort this pretty >>> quickly. >>> >>> Can anyone suggest any ways to try and pinpoint the problem? The game is >>> being run as a projector packaged with MDM Zinc. My first thoughts were >> that >>> it was due to Zinc being pants but the same problem occurs with just a >> plain >>> old Flash projector. >>> >>> The problem also happens in the Flash IDE, and similarly it just crashes >>> Flash completely - there is no message saying a script is causing the >> movie >>> problems. I am struggling to work out how to find the cause of the >>> problem >>> especially as it can happen pretty much immediately according to the >> client >>> or after a long period of play. >>> >>> The game is basically a top down flying game with a scrolling background >>> (JPG 5120 X 4320). The flash movie is published at 1600 x 1200 30 FPS. >>> It >>> includes an embedded FLV video on the Splash screen which is apparently >>> 639kb of video data. There are no audio files in the game. >>> >>> Any suggestions what code issues could be causing this or does it sound >> like >>> something else causing the crash. Are there any tools that can help me >> track >>> down the problem? >>> >>> Hoping someone can save the day! >>> >>> Thanks >>> >>> Paul >>> >>> _______________________________________________ >>> Flashcoders mailing list >>> Flashcoders@chattyfig.figleaf.com >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >> >> -- >> Sent from my mobile device >> _______________________________________________ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> _______________________________________________ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > -- > Sent from my mobile device > -- Sent from my mobile device _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders