On Mon, Nov 16, 2009 at 5:00 PM, Barry Hannah <[email protected]> wrote:
> OK, I'm lost.
>
Me too :)
> You need a function "mcHatAndFace" so you can "call" an asset from the
> library?
>
> Does
> var myHatAndFaceInstance:mcHatAndFace = new mcHatAndFace();
>
> not work?
>
I exported mcHatAndFace from the library to the first frame of Main.as Below
is the latest incarnation of the code. Here's the error it threw:
Type was not found or was not a compile-time constant: mcHatAndFace
package
{
import flash.display.MovieClip;
import com.greensock.*;
import com.greensock.plugins.*;
import com.greensock.easing.*;
public class Main extends MovieClip
{
public function Main():void
{
var mcHatAndFaceInstance:mcHatAndFace = new mcHatAndFace();
TweenPlugin.activate([AutoAlphaPlugin]);
var mcHatAndFace = new MovieClip();
this.addChild(mcHatAndFace);
mcHatAndFace.x = 100;
mcHatAndFace.y = 100;
mcHatAndFace.alpha = 0;
TweenLite.to(mcHatAndFace, 1, {autoAlpha:1}); // 2nd param in seconds;
3rd in % alpha
var main:Main = new Main();
addChild(main);
main.mcHatAndFace();
}
}
}
Please advise.
> I suspect classes and subclasses might be beyond your level of ability
> right now, may I respectfully suggest you learn a bit more about why and
> how you use classes before dropping yourself in it?
>
Sounds good to me :)
>
> In the meantime keep firing questions about how to do specific things
> (as above) - the answers for those smaller questions might be more
> digestible.
>
Well, now that's the point! I kinda thought the whole concept of multiple
classes was overkill.
beno
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