On Wed, Nov 18, 2009 at 3:32 PM, Henrik Andersson <[email protected]> wrote:

> You seem to ignore the components that Flash does ship with. We can fight
> about whose components are the best, but I am not interested in that.

Neither am I.

> I also never claimed that they where rivals, I see them as different tools
> designed for different tasks.

They are different, _complementary_ tools, that's the point. Both can
be used together to achieve a task.

> You seem to think that importing stuff already made in Flash is the same as
> having all the features of Flash. I disagree. You do not get the same swf
> structure in the end. I am not even sure if the flex compiler even retains
> framelabels.

It does.

> I know for sure that it does not retain the document class. Given that it
> has a tendency to be critical for proper execution when used, removing it
> makes the swf useless.

That's because if you are using the Flex compiler, you already have an
entrypoint class (usually derived from Application, but can be derived
from Sprite) which is the equivalent of the Document class. Yes, it's
a different structure to your project, but ends up with much the same
results.

The approach to a Flex SDK based app is simply slightly different -
you write code for the Flex compiler, and treat Flash assets as
graphics.

As Cedric says, the integration between the two is getting closer, but
I'd very strongly argue that there's nothing you can do in Flash alone
that you can't achieve with Flex + Flash. I'd love an example to
disprove that.

> Oh, and as previously discussed, you need to use Flash in addition to Flex
> in order to import Flash assets. That's one more license you have to pay
> for.
> Either you use only the Flex sdk, Flex builder and the sdk, only Flash or
> Flash, flex sdk and flex builder. Using only Flash costs less than using
> Flash and Flex builder. But using only Flex builder costs less than only
> using Flash.

No you don't. You missed my point - you can use the Flex SDK, which is
free. If you already have Flash and are using it, there's no
additional cost. Personally, I don't use Flex Builder, I use
FlashDevelop + Flash.

> Of course, there are other editors (like notepad and flash develop) that you
> can use. But I know of no editor that has a working debugger other than
> Flash and Flex builder.

The Flex SDK provides a free debugger, actually, called FDB.
Command-line driven, but it is there.

Ian
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