Hi;
The following code causes an infinite loop of the hands:
package
{
import flash.display.MovieClip;
import com.greensock.*;
import com.greensock.plugins.*;
import com.greensock.easing.*;
public class Main extends MovieClip
{
public function Main():void
{
}
public function init():void {
hatAndFace();
eyeball1();
eyeball2();
rightHand();
leftHand();
}
public function hatAndFace():void
{
var mcHatAndFaceInstance:mcHatAndFace = new mcHatAndFace();
TweenPlugin.activate([AutoAlphaPlugin]);
addChild(mcHatAndFaceInstance);
mcHatAndFaceInstance.x = 350;
mcHatAndFaceInstance.y = 100;
mcHatAndFaceInstance.alpha = 0;
TweenLite.to(mcHatAndFaceInstance, 2, {autoAlpha:1});
}
public function eyeball1():void
{
var mcEyeballInstance1:mcEyeball = new mcEyeball();
TweenPlugin.activate([AutoAlphaPlugin]);
addChild(mcEyeballInstance1);
mcEyeballInstance1.x = 380;
mcEyeballInstance1.y = 115;
mcEyeballInstance1.alpha = 0;
TweenLite.to(mcEyeballInstance1, 2, {autoAlpha:1});
}
public function eyeball2():void
{
var mcEyeballInstance2:mcEyeball = new mcEyeball();
TweenPlugin.activate([AutoAlphaPlugin]);
addChild(mcEyeballInstance2);
mcEyeballInstance2.x = 315;
mcEyeballInstance2.y = 115;
mcEyeballInstance2.alpha = 0;
TweenLite.to(mcEyeballInstance2, 2, {autoAlpha:1});
}
public function rightHand():void
{
var mcHandInstance1:mcHand = new mcHand();
addChild(mcHandInstance1);
mcHandInstance1.x = 400;
mcHandInstance1.y = 200;
}
public function leftHand():void
{
var mcHandInstance2:mcHand = new mcHand();
addChild(mcHandInstance2);
mcHandInstance2.x = 800;
mcHandInstance2.y = 200;
}
}
}
I have the following in the first frame of a layer of the timeline:
var main:Main = new Main();
addChild(main);
main.init();
stop();
Someone, presumably working with greensock.com, mentioned that I should d/l
the latest version of TweenLite since an earlier version had a bug that
could have triggered the infinite loop, but I replaced my older version with
a brand new one as per his instructions. Please advise.
TIA,
beno
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