Oké, now I understand,
In that case you have to make sure that the user can click only when the ball is loaded. I guess you have an eventListener somewhere that listens for users to click. When you trace for the ball in that eventlistener, do you get the expected reference to it? Maybe your problem arises not from the ball not being loaded but from a wrong referencing path.
So you need something like:
myButton.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
and:
private function mouseUpHandler(event:MouseEvent):void {
        trace(myLoadedSwf.myBall.myStripeToRecolor);
        //do recoloring stuff
}
HTH
Willem

On 9-mrt-2010, at 13:23, Fahim Akhter wrote:

Willem,.

Here is the full scenario. I have a swfLoading class which loads SWF for me. Once the swf is loaded say a ball. I want to click on different colors and
change the color of the stripes on the ball.

Now, with what you said I can access things once they are loaded. The load complete function is in my swfLoading class. But at that time, I do not want to change the colors. But I need to change the colors of the ball at some
later time.


On Tue, Mar 9, 2010 at 5:07 PM, Glen Pike <[email protected]> wrote:

You would probably want to either set a flag, or store a variable in your class / outside your event handler function that is null before the content is loaded. In other functions that manipulate that clip, you should test
that the variable is not null before manipulating it.

Alternatively, you would write a beautiful class that encapsulated all of
this after reading up on OOP in AS3.  but for GTD, the above may do.



Fahim Akhter wrote:

I posted it on flexcoders accidently. Then had to update the question
there
too. I apologize for that.

Hmm what if I do not want to reference it from inside that event
Listener but a another movie clip who would be later its parent?

On Tue, Mar 9, 2010 at 4:24 PM, Geografiek <[email protected]>
wrote:



No you can't reference something that is not ther yet.
You need to add an eventlistener to imageloader to listen for the loading
to complete.
Inside that event listener you can call
imageLoader.content.testMovie.gotoAndStop(2)
HTH
Willem van den Goorbergh
ps please post your questions to 1 list only


On 9-mrt-2010, at 12:12, Fahim Akhter wrote:

 I'm using AS3 here is a little more detail.


I'm loading an swf say "test.swf" which gets loaded in imageLoader , so
I
can get its content by :

  imageLoader.content

So if I wanted one of the movieClips inside it I would do this :

  imageLoader.content.testMovie.gotoAndStop(2);

But when I do this, since the movie is not loaded the file is not
compiled
and gives me an error your referring to something that is not there. How else am I supposed to reference a content that will be loaded later?



On Tue, Mar 9, 2010 at 3:30 PM, Geografiek <[email protected]>
wrote:

 Hi Fahim,


Can be anything.
To give you something to proceed we really need more information.
What are you doing exactly? (what is the code you use to tell the
symbol
to
do an action)
What would you expect to happen?
What is actually happening (error codes etc.)
Willem van den Goorbergh


On 9-mrt-2010, at 9:59, Fahim Akhter wrote:

 Hi,



I have a swf which I load using a customized swf loader. The problem
I'm
facing is after I load the swf, I want to tell one of its symbol to do
an
action. But this does not seem to work . Any word on that?



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Geografiek is a Dutch, Utrecht-based map and chart design company.
Willem van den Goorbergh can be contacted by telephone: (+31) 30-2719512
or
cell phone: (+31)6-26372378
or by fax: (+31)302719687
snail mail: Hooghiemstraplein 89 3514 AX UTRECHT
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