Thanks for the Theory, Carl - I'd elevate it to a Law: It's about harnessing the iPhone/iPad momentum at any cost - forwarded your insight to my coworkers. But I wonder how much of this is based on the old MS vs Apple war - calculated on the fact there's probably more C++ than ActionScript developers out there.
I've been an Apple devotee since the IIc and will probably continue to buy Macs for my home computer. Own stock too ... I've a "dumb" Sanyo phone I'm upgrading one of these months, and even before this news, it was obvious I should get an Android device. Apple has always been both a hardware *and* software giant despite its small market share, unique. But they seem to be gambling that on a gambit that they can leverage their present advantage in mobile market to finally be the king. I'm thinking and hoping this hubris will bite them back, or at least not succeed. As a developer, I've tried to wrap my mind around Objective C, and that effort made my brain hurt. AS2 to AS3 pleasantly stretched it. Dunno, I've a .NET colleague and if you asked him, he'd say he'd rather approach developing an iPhone app in C than ActionScript. Thus, repeating, maybe Apple is trying to burn Microsoft by harnessing the power of the developers they've cultivated through .NET. ________________________________________ From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mark Winterhalder [mar...@gmail.com] Sent: Thursday, April 08, 2010 8:45 PM To: Flash Coders List Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use of Adobe’s Flash-to-iPhone Compiler On Fri, Apr 9, 2010 at 3:00 AM, Carl Welch <carlwelchdes...@gmail.com> wrote: > http://daringfireball.net/2010/04/iphone_agreement_bans_flash_compiler > > I can't even explain how frustrated I am about apple. I just feel that Mr > Job's is just giving the finger to so many people that have supported and > promoted his company since day one. ugh. Frustrated doesn't even begin to describe it. My theory is that it's about vendor lock-in. Cross platform development offers a way around it -- if the exact same apps you payed for and, maybe more importantly, got used to, are available for Android, then you can switch away from iPhone OS. Mobile devices always are a compromise. You weight CPU performance against battery life, make a decision about screen size, and so on. Apple has a two-sizes-fit-all product line, while a number of manufacturers produce a growing variety of Android devices. _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders