i was in print at the time that came out and i remember that. As a platform the mac was failing, the powerpc chip was flaky and quite often not living up to the workhorse quadra chips before it. Adobe was looking at pulling out as a business decision because premiere was very popular on pc and the hardware was waaaay cheaper.
As I remember it, quark xpress did a similar thing in the early noughties by maintaining version 5 on the older mac os 9 platform for the same reason (having to create new code for osx and maintain it's code for the older platform) and it was Adobe's InDesign helped apple to maintain it's popularity with production / design and to maintain it's momentum with osx apple has always been fickle but now that they are the big brand on campus, it turns out the plucky underdog was a bully after all a On 11 April 2010 23:00, Mattheis, Erik (MIN - WSW) < [email protected]> wrote: > OK, that sort of makes sense - the "sort of" because cross-platform > compiled apps can already be accepted or rejected at the app store level. If > money from developers was a major cash flow avenue, this would make total > sense but compared to the app store, it's not, AFAIK. It seems it would be > a financial benefit for Apple to have a larger pool of apps to choose to > sell or not, regardless of how they were developed. > > Here's another "settling old scores" theory, but between Apple and Adobe > themselves as opposed to the Apple vs MS theory I recently suggested, > > "In 1996 when Apple was seemingly on the ropes, Adobe made a crucial > business decision and one that is coming back to bite them in the ass. They > declared that their primary development platform would be Windows; > subsequently, every new application or major revision of a product was > introduced for Windows first and followed months later, sometimes never at > all, by a Mac version." > > > http://innerdaemon.wordpress.com/2010/04/10/sorry-adobe-you-screwed-yourself/ > ________________________________________ > From: [email protected] [ > [email protected]] On Behalf Of Dave Watts [ > [email protected]] > Sent: Sunday, April 11, 2010 11:13 AM > To: Flash Coders List > Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use > of Adobe’s Flash-to-iPhone Compiler > > > A lot of outrage hass been expressed, but there has to be a "why". Why? > > Because it makes economic sense for Apple, and it hurts a company that > Steve Jobs doesn't care for right now. > > If you don't allow cross-platform tools to work, developers have to > explicitly choose your platform. Right now, Apple has the market > advantage - lots of people have and want iPhones, iPads, etc. So > developers will choose to build for the Apple platform rather than > building for multiple platforms, giving the App Store a continuing > competitive advantage. > > Dave Watts, CTO, Fig Leaf Software > http://www.figleaf.com/ > http://training.figleaf.com/ > > Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on > GSA Schedule, and provides the highest caliber vendor-authorized > instruction at our training centers, online, or onsite. > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

