On Mon, Apr 12, 2010 at 5:24 PM, Jon Bradley <shiftedpix...@gmail.com> wrote: > Although all of us would love to develop iPhone and iPad applications using > the Flash platform, frankly that is not a proper methodology for developing > for these systems, in my opinion.
That depends on what it is that you want to develop. 3D racing game? By all means, use your C variant of choice and OpenGL ES. Interactive magazine or simple puzzle? You could do it in Flash in a fraction of the time. That's "proper methodology." As it is, there's a huge gap between stuff you can do cross-platform in the browser and what actually needs the performance you get out of a native app. I absolutely agree that if you want to write something non-trivial, which requires a lot of processing power, for the iP* family, you should learn Obj-C. It's really not that hard, and hopefully the investment will pay off eventually. But there are many scenarios where you just want to target "mobile devices," and possibly also want a Web version. The way things appear to be turning out, supporting both the iPhone and "Flash enabled devices" will significantly add to the cost in such a scenario, not unlike the Browser Wars in the not-so-good ol' days. _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders