I'm not a unity3d dev, but from my point of view:

. Penetration is low but installation is easy. And the fact that a
first-time instalation don't usually need a browser restart is a huge plus;
since it's supposed to be used to more advanced experiences like games, I
think it's a small barrier of entry.

. It's not *that* new. It has been around for a few years and while it's
only gaining some mainstream attention now, it has already proven itself
quite capable for what it's trying to do.

. It uses a bunch of different languages, so it's not only C#.

IMO, for more advanced games (3d etc), Unity is not even a question.

Zeh

On Wed, Apr 14, 2010 at 11:13 AM, Kerry Thompson <[email protected]>wrote:

> Karl DeSaulniers wrote:
>
> > Well if Unity 3d is a good 3d program to use, then I am going to learn.
> > Just take a look at this. Wow.. nice functionality.
>
> Unity is good. Real good. They're doing a lot of things right over there.
>
> Just to keep perspective, though, there are some downsides.
>
> - Plug-in penetration is low
> - It only does 3D
> - For more complex apps, you need to go beyond the drag-and-drop stuff
> and write code. I believe C# is the language of choice.
> - It's relatively new. If you've been around a while, you have seen a
> number of good technologies come and go. iTribe, mTropolis, Icon
> Author, etc.
>
> Of course, new apps sometimes succeed. Unity's main competition is
> probably Director/Shockwave, which positions Unity very nicely. They
> might make the cut--as I said, they have some Real Good People working
> for them. The technology is there, and the marketing is making
> inroads. Time will tell.
>
> Cordially,
>
> Kerry Thompson
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