Now I'd really like to get my hands on Lightwave or 3DS Max.
Honestly.
Karl
Sent from losPhone
On Apr 14, 2010, at 10:48 AM, Zeh Fernando <z...@zehfernando.com> wrote:
I'm not a unity3d dev, but from my point of view:
. Penetration is low but installation is easy. And the fact that a
first-time instalation don't usually need a browser restart is a
huge plus;
since it's supposed to be used to more advanced experiences like
games, I
think it's a small barrier of entry.
. It's not *that* new. It has been around for a few years and while
it's
only gaining some mainstream attention now, it has already proven
itself
quite capable for what it's trying to do.
. It uses a bunch of different languages, so it's not only C#.
IMO, for more advanced games (3d etc), Unity is not even a question.
Zeh
On Wed, Apr 14, 2010 at 11:13 AM, Kerry Thompson <al...@cyberiantiger.biz
>wrote:
Karl DeSaulniers wrote:
Well if Unity 3d is a good 3d program to use, then I am going to
learn.
Just take a look at this. Wow.. nice functionality.
Unity is good. Real good. They're doing a lot of things right over
there.
Just to keep perspective, though, there are some downsides.
- Plug-in penetration is low
- It only does 3D
- For more complex apps, you need to go beyond the drag-and-drop
stuff
and write code. I believe C# is the language of choice.
- It's relatively new. If you've been around a while, you have seen a
number of good technologies come and go. iTribe, mTropolis, Icon
Author, etc.
Of course, new apps sometimes succeed. Unity's main competition is
probably Director/Shockwave, which positions Unity very nicely. They
might make the cut--as I said, they have some Real Good People
working
for them. The technology is there, and the marketing is making
inroads. Time will tell.
Cordially,
Kerry Thompson
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