On 21/04/2010 09:13, Glen Pike wrote:
Can we keep the "technicalities of iPhone SDK" discussions on some
Apple fanboi list please.
No. I am actually looking to see if there is a loophole for using Flash
on an iWhatever in a limited set of circumstances, either as prototyping
tool or as a limited distribution application. I really don't know if an
alternative "open" SDK yet exists or some kind of alternative open
toolset exists that could make Adobes cross-compilation efforts at all
usable.
It's not about being a fanboi, it's about recognising the iWhatever as a
commercial opportunity and trying to leverage flash with that.
I don't like what Jobs has done, but it doesn't mean we can't be
pragmatic and search out ways of using flash with the device
particularly since adobe has gone to all that trouble.
I'm just interested in seeing if Flash developers on the Mac know of
alternative tooling that might make that route possible in a limited way.
If you don't like the subject, don't read the thread. It is entirely
relevant to Flash.
Paul.
On 20/04/2010 20:39, Paul Andrews wrote:
On 20/04/2010 20:06, jonathan howe wrote:
Paul,
That's an interesting distinction. Does the agreement say you can't
even
test locally those kind of prototypes? I thought the blocking was
just for
distribution through the store.
-jonathan
As I understand it the new developer agreement makes you agree that
as a licensed Apple developer you will not develop applications that
include links to other libraries (or words to that effect). So it's a
block on the use of the SDK. Of course, you can agree and still do
it, but that's a violation.
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