that's the problem with apple's closed system - it's their way or the high
way

android supports both models - you can put your software in their appstore
or provide a direct link on the net

a

On 20 April 2010 15:46, Paul Andrews <[email protected]> wrote:

> On 20/04/2010 15:31, allandt bik-elliott (thefieldcomic.com) wrote:
>
>> sure but you can compile to your own handset for testing as much as you
>> like
>> - it just won't get through the appstore approval process
>>
>>
>
> "testing" isn't much use to me. I can't build software for internal use at
> a company on the basis of using a development environment where I am in
> breach of the licensing agreement. I can't go demonstrating software
> prototypes and have companies ask me about how they were developed only to
> have to explain that my working practices are based on broken agreements.
>
>  On 20 April 2010 15:24, Paul Andrews<[email protected]>  wrote:
>>
>>
>>
>>> On 20/04/2010 15:01, allandt bik-elliott (thefieldcomic.com) wrote:
>>>
>>>
>>>
>>>> note: to roll out an app to your dev handset requires a 100$
>>>> iphone developer license
>>>>
>>>>
>>>>
>>>>
>>> Which now forbids you to use the Adobe cross compiler. You have to agree
>>> to
>>> those terms.
>>>
>>>
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