that's the problem with apple's closed system - it's their way or the high way
android supports both models - you can put your software in their appstore or provide a direct link on the net a On 20 April 2010 15:46, Paul Andrews <[email protected]> wrote: > On 20/04/2010 15:31, allandt bik-elliott (thefieldcomic.com) wrote: > >> sure but you can compile to your own handset for testing as much as you >> like >> - it just won't get through the appstore approval process >> >> > > "testing" isn't much use to me. I can't build software for internal use at > a company on the basis of using a development environment where I am in > breach of the licensing agreement. I can't go demonstrating software > prototypes and have companies ask me about how they were developed only to > have to explain that my working practices are based on broken agreements. > > On 20 April 2010 15:24, Paul Andrews<[email protected]> wrote: >> >> >> >>> On 20/04/2010 15:01, allandt bik-elliott (thefieldcomic.com) wrote: >>> >>> >>> >>>> note: to roll out an app to your dev handset requires a 100$ >>>> iphone developer license >>>> >>>> >>>> >>>> >>> Which now forbids you to use the Adobe cross compiler. You have to agree >>> to >>> those terms. >>> >>> >>> _______________________________________________ >>> Flashcoders mailing list >>> [email protected] >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >>> >>> >> _______________________________________________ >> Flashcoders mailing list >> [email protected] >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> >> > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

