Paul,

That's an interesting distinction. Does the agreement say you can't even
test locally those kind of prototypes? I thought the blocking was just for
distribution through the store.

-jonathan



On Tue, Apr 20, 2010 at 10:57 AM, allandt bik-elliott (thefieldcomic.com) <
alla...@gmail.com> wrote:

> that's the problem with apple's closed system - it's their way or the high
> way
>
> android supports both models - you can put your software in their appstore
> or provide a direct link on the net
>
> a
>
> On 20 April 2010 15:46, Paul Andrews <p...@ipauland.com> wrote:
>
> > On 20/04/2010 15:31, allandt bik-elliott (thefieldcomic.com) wrote:
> >
> >> sure but you can compile to your own handset for testing as much as you
> >> like
> >> - it just won't get through the appstore approval process
> >>
> >>
> >
> > "testing" isn't much use to me. I can't build software for internal use
> at
> > a company on the basis of using a development environment where I am in
> > breach of the licensing agreement. I can't go demonstrating software
> > prototypes and have companies ask me about how they were developed only
> to
> > have to explain that my working practices are based on broken agreements.
> >
> >  On 20 April 2010 15:24, Paul Andrews<p...@ipauland.com>  wrote:
> >>
> >>
> >>
> >>> On 20/04/2010 15:01, allandt bik-elliott (thefieldcomic.com) wrote:
> >>>
> >>>
> >>>
> >>>> note: to roll out an app to your dev handset requires a 100$
> >>>> iphone developer license
> >>>>
> >>>>
> >>>>
> >>>>
> >>> Which now forbids you to use the Adobe cross compiler. You have to
> agree
> >>> to
> >>> those terms.
> >>>
> >>>
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-- 
-jonathan howe
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