Hi all,
I am at the tail end of a project done in Five3D after doing a few
different ones in Papervision and I am stuck on a fundamental feature
that I hope someone who payed attention in math class (which I didn't)
could help me out on. I am doing something that has movement similar to
WP-Cumulus, i.e. items placed around a virtual globe, with each item
always facing front when that globe is rotated. I know papervision had
something pre-built for this type of thing, but Five3D doesn't, so I
suspect I may have to get tricky with some maths to keep all panes
facing front.
Anyone know where to start on this?, currently, if I spin the globe
on it's Y axis, and turn each item on that globe but the inverse of its
rotation, and works fine around that axis alone. Throw in both x and y
rotation at the same time though and things go a little skewy.
Any help would be most appreciated and will earn me a couple of
hours extra sleep :)
Cheers
Adam
_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders