I think you mean "billboards" - something that always faces the camera?
Does it have to be in Five3D - can you accomplish this in Flash by
manipulating the z-depth
On 28/04/2010 11:35, [email protected] wrote:
Hi John,
Each plane is attached to the globe, so if I rotate the globe alone,
the children move with it hence I see the back of the planes etc. ...
what I want is to be able to keep the front of the planes facing the
user at their correct perspectives, very similiar to this (although
not related in nature at all):
http://www.logicnest.com/archives/132
Cheers
Adam
John McCormack wrote:
Why would the planes rotate if they are not children of the globe?
John
[email protected] wrote:
Hi all,
I am at the tail end of a project done in Five3D after doing a
few different ones in Papervision and I am stuck on a fundamental
feature that I hope someone who payed attention in math class (which
I didn't) could help me out on. I am doing something that has
movement similar to WP-Cumulus, i.e. items placed around a virtual
globe, with each item always facing front when that globe is
rotated. I know papervision had something pre-built for this type of
thing, but Five3D doesn't, so I suspect I may have to get tricky
with some maths to keep all panes facing front.
Anyone know where to start on this?, currently, if I spin the
globe on it's Y axis, and turn each item on that globe but the
inverse of its rotation, and works fine around that axis alone.
Throw in both x and y rotation at the same time though and things go
a little skewy.
Any help would be most appreciated and will earn me a couple of
hours extra sleep :)
Cheers
Adam
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