i see the html quake is not actually available to play in the browser.
and game sound is fairly simple programming. at least in this game.
html 5 has a very very basic audio api. it is not adequate for my purposes.
in an ideal situation we would use open tools built to open standards. what
developer wouldn't prefer that?
but this time-based game of life is apparently much more complex than that.
the existence of flash and other plugins is justified precisely because they
offer many features that simply are not supported by html and won't be for
many years to come.
it is sometimes said that 'internet years' are like 'dog years'. but
development of browser features doesn't seem like 'dog years' to me.
give html 20 years and it'll be where flash is now.
but where will flash be in 20 years? eclipsed by a newer tool with a code
foundation better suited to the internet of the day? and the dev of flash
itself moved to afghanistan, set up to fail?
ja
http://vispo.com
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