some thoughts, point-by-point

http://www.thefieldcomic.com/2010/04/29/steve-jobs-just-blew-up-the-internet/

<http://www.thefieldcomic.com/2010/04/29/steve-jobs-just-blew-up-the-internet/>
a

On 30 April 2010 10:46, Jim Andrews <[email protected]> wrote:

> i see the html quake is not actually available to play in the browser.
>
> and game sound is fairly simple programming. at least in this game.
>
> html 5 has a very very basic audio api. it is not adequate for my purposes.
>
> in an ideal situation we would use open tools built to open standards. what
> developer wouldn't prefer that?
>
> but this time-based game of life is apparently much more complex than that.
> the existence of flash and other plugins is justified precisely because they
> offer many features that simply are not supported by html and won't be for
> many years to come.
>
> it is sometimes said that 'internet years' are like 'dog years'. but
> development of browser features doesn't seem like 'dog years' to me.
>
> give html 20 years and it'll be where flash is now.
>
> but where will flash be in 20 years? eclipsed by a newer tool with a code
> foundation better suited to the internet of the day? and the dev of flash
> itself moved to afghanistan, set up to fail?
>
> ja
> http://vispo.com
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