some thoughts, point-by-point http://www.thefieldcomic.com/2010/04/29/steve-jobs-just-blew-up-the-internet/
<http://www.thefieldcomic.com/2010/04/29/steve-jobs-just-blew-up-the-internet/> a On 30 April 2010 10:46, Jim Andrews <[email protected]> wrote: > i see the html quake is not actually available to play in the browser. > > and game sound is fairly simple programming. at least in this game. > > html 5 has a very very basic audio api. it is not adequate for my purposes. > > in an ideal situation we would use open tools built to open standards. what > developer wouldn't prefer that? > > but this time-based game of life is apparently much more complex than that. > the existence of flash and other plugins is justified precisely because they > offer many features that simply are not supported by html and won't be for > many years to come. > > it is sometimes said that 'internet years' are like 'dog years'. but > development of browser features doesn't seem like 'dog years' to me. > > give html 20 years and it'll be where flash is now. > > but where will flash be in 20 years? eclipsed by a newer tool with a code > foundation better suited to the internet of the day? and the dev of flash > itself moved to afghanistan, set up to fail? > > ja > http://vispo.com > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

