//Try this :
package
{
import flash.display.MovieClip;
import flash.utils.setInterval;
import flash.utils.clearInterval;
import fireBall;
public class Fire extends MovieClip
{
private var mcFlameContainer:MovieClip;
private var uintMakeAFlame:uint;
private var i:uint;
public function Fire()
{
mcFlameContainer = new MovieClip();
addChild(mcFlameContainer);
for (i=0; i < 10; i++)
{
uintMakeAFlame = setInterval(_addNewFlame, 15);
}
}
private function _addNewFlame():void
{
var flameNew:fireBall = new fireBall();
mcFlameContainer.addChild(flameNew);
flameNew.y = 200;
flameNew.x = 20 + (i * 10);
}
}
}
// HTH, regards, Cor
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