//Try this :

package
{
    import flash.display.MovieClip;
    import flash.utils.setInterval;
    import flash.utils.clearInterval;
    import fireBall;
    
    public class Fire extends MovieClip
    {
        private var mcFlameContainer:MovieClip;
        private var uintMakeAFlame:uint;
          private var i:uint;
        
        public function Fire() 
        {
            mcFlameContainer = new MovieClip();
            addChild(mcFlameContainer);
            for (i=0; i < 10; i++)
            {
                uintMakeAFlame = setInterval(_addNewFlame, 15);
            }
        }
        
        private function _addNewFlame():void
        {
            var flameNew:fireBall = new fireBall();
            mcFlameContainer.addChild(flameNew);
            flameNew.y = 200;
            flameNew.x = 20  + (i * 10);
        }
    }
}


// HTH, regards, Cor

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