Hi John... You're listening for TimerEvent.TIMER.
when you instance a new Timer, you pass two parameters. First, you pass the time in milliseconds, from your code, it was 15. Then instead of looping through to get 10 instances of the fireball, just run the timer 10 times. That's the second parameter. More fireballs? Change that number. You also have to call timer.start(); to get the ball rolling. - MM Second, I like Michael Mendelsohn's idea, however, for what event am I listening? _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders