Assuming you're using AS3, you might want to rewrite it as such:
public function Fire() {
mcFlameContainer = new MovieClip();
addChild(mcFlameContainer);
var t:Timer = new Timer(15, 10);
t.addEventListener(TimerEvent.TIMER, _addNewFlame, 15);
}
Forget the setInterval. That's fallen out of favor in lieu of the Timer object.
- MM
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