Just a thought - try moving the variable declarations out of the loops:

        
http://www.rozengain.com/blog/2007/05/01/some-actionscript-30-optimizations/
        http://osflash.org/as3_speed_optimizations
        
http://gamedevjuice.wordpress.com/2008/02/15/seven-tips-about-performance-optimization-in-actionscript-3/

Might help a little... do you have some test code lying about so we can compare 
/ optimise?....


Best


- karim

On 3 Aug 2010, at 04:40, Gerry Beauregard wrote:

> On 2010-08-03  , at 06:07 , Patrick Matte wrote:
>> Maybe check this http://blog.inspirit.ru/?p=405
> 
> Hey Patrick, thanks for the link (to Eugene Zatepyakin's "Fast Fourier 
> Transform for Flash"). It looks like an interesting implementation, but it 
> uses Alchemy. I've been reading up more on Alchemy, and according to Adobe 
> it's pre-release, and they advise that it "not be used to generate code for 
> use in production". In any case, the Alchemy APIs make passing arbitrary data 
> to/from the FFT a bit clunky, e.g. passing a Vector of Numbers requires 
> conversion to a ByteArray first.
> 
> For what it's worth, I've posted my pure-AS3 FFT implementation here:
> http://gerrybeauregard.wordpress.com/
> 
> 
> 
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