good idea to export it at 1 fps, that way you don't get skipped frames (even with heavy actionscript use), then speed up the resulting mov to the original framerate and you've got a perfect mov.
On 25 October 2010 07:25, Karl DeSaulniers <[email protected]> wrote: > @Henrik > One possible solution for the script problem is to take the frame that the > MC which has that script in it > and extend that MCs frame to the same length as how long it would take to > execute. > Even if there is only one frame inside that MC. > The export reads the main timeline and if you have a MC that sits on one > frame, > extend that frame to the execute time length in frames and it will give the > main timeline export the room to record your script working/executing. > Then just move frames that would come after that effect/script to the > appropriate spot on the timeline considering this adjustment. > Your main timeline will be super long, but It should export your particle > effect. > I think also, you have to export as animation to execute any scripts you > have in your fla. > This is just a theory and I have not tested, but if you try, let me know if > it works or not. > > Best, > Karl > > > > On Oct 24, 2010, at 6:03 PM, Karl DeSaulniers wrote: > > Hi Natalia, >> Sure, its simple. Go to file menu, select export, select QuickTime in the >> drop-down menu, >> navigate to the folder you want to save everything to, >> hit save, a dialog box will pop up, on it there should be a "QuickTime >> Settings" button - select it, >> Once you have gotten this far, now you must start thinking of how you want >> things exported. >> If your flash movie is just regular animations as in timeline animations, >> you can select "stop export when last frame is reached" or if your flash >> movie has script and other animations inside >> movieclips not on the main timeline, you can "stop exporting after a >> certain time has elapsed". >> this option is a little tricky and you may have to export multiple times >> to get the desired results. >> trial and error on that. >> I think this option is what will help in a situation like what Henrik was >> suggesting could happen. >> Flash has trouble exporting scripts because they can extend past the main >> timeline, but if you >> "stop export after a certain time elapsed" it exports the movie more like >> a recording than an export. >> >> My advice is to take the script effects and remake them (to the best of >> your ability) as an actual animation. >> If you can not do that, then you would probably need a screen recorder to >> capture the action and then place it in your fla. >> >> But back tot he export. >> >> Once you have chosen the way you want to export, and you've clicked the >> "QuickTime Settings" button, >> in that dialog box you will see a "Video" "Sound" and "Prepare for >> internet streaming". >> the first one is where you will find the "Animation Codec". >> Make sure the Video check box is selected and then choose the "Settings" >> button. >> Under the drop-down menu, select "Animation" (This is the Animation Codec) >> then you will have some settings that will show, like a "Motion" and "Data >> Rate" and "Compressor". >> Here is where you set things to the highest. Set the frame rate to >> "current" (the rate you made your flash file) or 30 fps (usually best for >> real motion) >> "Data Rate" Should be grayed out so don't worry about that, if it isn't, >> set it to automatic the first round, and then "Compressor" should be set to >> "Millions of Colors+" >> or what ever is the highest in your drop-down, or just drag the slider all >> the way to the right if your slider is not grayed out. >> Press ok. >> >> Go to the "Sound" check box, enable it if you have sound, don't if you >> don't. :) >> Here set your audio to the least compressed. >> Compressor : none >> Rate: 48.000 >> Size: 16 bit >> Use: Stereo >> >> then choose your stream type. I usually use "Fast start with compressed >> head" >> (I believe this improves the loading of the video when served from the >> internet and deals with the buffer, but don't quote me on it) >> >> Now when exporting this movie, know that it will take a long time if you >> have a large movie. >> Especially if your using scripts and embedded movies with animation and >> your timing the export. >> So view and time your movie as a swf first to get a general idea of how >> long it will take. >> Literally, get a stopwatch and time it. record how long it takes for it to >> play with all the scripts and animations doing their thing. >> Take this time and put it in the box for export stop with elapsed time. >> the format is kind of weird. >> Ever looked up in the corder of your video recorder and saw those strings >> of numbers usually looked like 00:01:35:24. >> Well that string I just typed says the track is 1 min 35 sec 24 mill-sec. >> You will need to set the time you got in this format for that export option >> to work properly. >> >> Once you have the file exported, then go open it with QuickTime and export >> "that" file to the size and settings you need for displaying on the internet >> File menu -> Select "Export" or maybe in your case "Export for web". >> >> NOTE: >> Do not over write the export you made from flash. Keep it on the side as >> you may have to try several times to get your perfect file for the internet. >> This file will have all the detail in it at a clean and clear resolution >> and sound and can always be compressed down. >> (I make a duplicate of this and edit that one just to be safe) >> >> There are some situations where an persons flash file has code or certain >> ways animations are made that just don't translate, >> so this is not the most perfect of solutions, but like I said when I >> started this. >> I have had much success. >> >> HTH, >> >> Best, >> Karl >> >> >> On Oct 24, 2010, at 6:17 AM, natalia Vikhtinskaya wrote: >> >> Thank you for your advice. But I did not understand what you mean: >>> Export a MOV file using the "Animation" Codec with the highest >>> settings first. >>> I can not export move file from Flash. I said this function does not >>> work. How did you do export from Flash with best and largest >>> settings? >>> >>> 2010/10/24 Karl DeSaulniers <[email protected]>: >>> >>>> I have had very good success. >>>> >>>> Export a MOV file using the "Animation" Codec with the highest settings >>>> first. >>>> Here you want to set things to Best and Largest sizes. >>>> Your not going to be keeping this copy necessarily. >>>> Then open that movie in Quicktime and export to your >>>> desired settings for what ever your wanting the video for. >>>> >>>> Oh and any Movieclips you have that play content inside them, >>>> move their content to a new layer on the main timeline. >>>> >>>> HTH, >>>> Best >>>> >>>> On Oct 23, 2010, at 12:48 PM, natalia Vikhtinskaya wrote: >>>> >>>> Yes, I googled. Can somebody recommend really good tool? >>>>> >>>>> 2010/10/23 Henrik Andersson <[email protected]>: >>>>> >>>>>> >>>>>> I would rather use a dedicated tool. Googling "swf to video" should >>>>>> find >>>>>> most of them. >>>>>> _______________________________________________ >>>>>> Flashcoders mailing list >>>>>> [email protected] >>>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>>>>> >>>>>> _______________________________________________ >>>>> Flashcoders mailing list >>>>> [email protected] >>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>>>> >>>> >>>> Karl DeSaulniers >>>> Design Drumm >>>> http://designdrumm.com >>>> >>>> _______________________________________________ >>>> Flashcoders mailing list >>>> [email protected] >>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>>> >>>> _______________________________________________ >>> Flashcoders mailing list >>> [email protected] >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >> >> Karl DeSaulniers >> Design Drumm >> http://designdrumm.com >> >> _______________________________________________ >> Flashcoders mailing list >> [email protected] >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > Karl DeSaulniers > Design Drumm > http://designdrumm.com > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

