Hi,

Having tried the Ogg encoding program someone wrote as a demo, I am inclined to agree - to work around this, I used AIR's Native Process API to launch the oggenc encoder to encode wav files.

If the northcode DLL stuff is no good, maybe consider running your DLL in an application that provides a simple API over command line and use the Native Process API to pass commands, or use a Socket as other people suggested.

    We use the socket method to talk to a backend C++ program..

    Glen

On 19/07/2011 12:35, Gerry Beauregard wrote:
On 2011-07-19  , at 18:07 , Leandro Ferreira wrote:

Have you tried Alchemy?
http://labs.adobe.com/technologies/alchemy/

*
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*   @leandroferreira*
*   55 61 91151257*
Yes. Alchemy still runs on the ActionScript Virtual Machine, though, so it's 
not particularly fast. Nowhere near as fast as compiled C++ code.

Alchemy has some other issues too. Passing large amounts of data between AS3 and 
Alchemy code is pretty slow. As far as I can tell, there's no way to pass a 
Vector<Number>, and passing via ByteArrays is really slow - the reading and 
writing of the ByteArray is slow enough to obviate any gain you get from using 
Alchemy as opposed to AS3.  Alchemy also seems to still be a research project within 
Adobe Labs, not really a fully-supported official product, so I'm reluctant to use it 
for commercial code.

-Gerry


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