yeeah, cool, its also included in the game dev tools bundle for free on adobe cloud, found it!

Am 14.01.2013 14:15, schrieb Hans Wichman:
ps monocle is now called scout...

On 14-1-2013 13:42, Beatrix Krümmer-Frau wrote:
Hi Sumeet,

you can use the FlashBuilder, FlashDevelop or FDT Profiler.
In the past I used theMiner: http://jacksondunstan.com/articles/1763
Actually I like to work with Monocle, as it is best to check performance on Stage3D...
http://blogs.adobe.com/mallika/2012/10/introducing-project-monocle.html
There is a great video for a first look from Thibault Imbert:
http://vimeo.com/46917940#

All the best from

*Beatrix Kruemmer-Frau*
Director Codergang.com
Master of Arts in Designer | Developer | CEH-LPIG

www.codergang.com | @ASHero_org | @birikini

Am 14.01.2013 12:52, schrieb Sumeet Kumar:
Regarding this point:

- use a profiler to see what your app is doing with respect to object
creation/memory
[can someone suggest a profiler to use with CS6...i have searched but not
able to find one]

Regards
Sumeet Kumar


-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Sumeet Kumar
Sent: Monday, January 14, 2013 12:32 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] IPAD App code optimization

Thanks Hans and Deepanjan for your guidance....i will try these methods and
then post where I reached.

Thanks again.

-----Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Hans Wichman
Sent: Friday, January 11, 2013 7:40 PM
To: Flash Coders List
Subject: Re: [Flashcoders] IPAD App code optimization

Hi Sumeet,

some stuff is much more important than other stuff:
- DRY - don't repeat yourself: cache calculations (sinus tables, array
lengths, radian conversion etc)
- Create as few objects as possible, eg use ObjectPooling
- try to stay away from movieclips and sprites, use bitmaps and spritesheets
whereever possible
- if rendering performance is your bottleneck, starling might help
- only cacheAsBitmap / Matrix if you know what you are doing
- only optimize if required, is your app running slow? If so, when?
- use a framecounter (eg mr doobs stats) to see where the framerate drops
are
- use a profiler to see what your app is doing with respect to object
creation/memory
- dispose bitmapdatas if you no longer use them and can't reuse them
- etc etc

hth
JC


On 11-1-2013 11:57, Sumeet Kumar wrote:
Hi All,


I am creating a very basic IPAD app. Adobe says we need to build the
app with code optimization. I have completed development of the app.


For code optimization,  I am removing listeners, using sprites instead
of movieclip, clearing Timers etc...what else I can do to optimize my
code..or
What do adobe really mean by code optimization.


Can anyone please guide me in this regard.


Regards

Sumeet Kumar



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