Sebastien,

You write: "For me it's a framework for RIA, with descriptive language for
UI, giving the possibility to have one code base and many platform
targets."

I'm not disagreeing, but that description is so generic that any number of
frameworks/languages fit. Let me ask it another way: why are you using Flex
at the moment? What makes Flex your tool of choice?

EdB



On Fri, Nov 16, 2012 at 2:36 PM, sébastien Paturel
<sebpatu.f...@gmail.com>wrote:

> If the question was adressed to me :)
> Then i already answered it several times in the mailing list.
> And i'd like to have your answer to this question too.
>
> Thats why i launched the "what is the essence of flex" thread. But i was
> dissapointed to not get more answers, especially from commiters.
>
> I shared my humble opinion on this subject here:
> http://mail-archives.apache.**org/mod_mbox/incubator-flex-**
> dev/201211.mbox/%3C50A55DE7.**6...@gmail.com%3E<http://mail-archives.apache.org/mod_mbox/incubator-flex-dev/201211.mbox/%3c50a55de7....@gmail.com%3E>
>
> Feel free to disagree :)
>
> Le 16/11/2012 14:30, Erik de Bruin a écrit :
>
>  Let me ask you this first: what, in your opinion, is Flex?
>>
>> EdB
>>
>>
>>
>> On Fri, Nov 16, 2012 at 2:12 PM, sébastien Paturel
>> <sebpatu.f...@gmail.com>wrote:
>>
>>  With that logic, why flex in AS4, or flex in Haxe or whatever not AS3,
>>> would make it not to be Flex anymore?
>>>
>>> I understand the point about the large existing code base in AS3 and the
>>> need to port to another language.
>>> But when Adobe chose to change from AS2 to AS3 a lot of people ported
>>> their code, because it was required.
>>> When Adobe changed to Spark, it also needed some rewrite to be able to
>>> gain on new capabilities.
>>> And if we start a rewrite from scratch, it will be hard to keep
>>> everything
>>> even in AS3 usable as is or am i wrong?
>>> And if people want to use flex for cross platform, and especially HTML5,
>>> you saif yourself that if we wanted to be able to get existing flex apps
>>> and compile them directly to HTML5 was a dream.
>>> Meaning that if people want to gain from new flex capabilities, it will
>>> be
>>> with new project code, whether it is AS3 or something else.
>>>
>>> The questions are:
>>> - Do we have efficient solutions to keep AS3 and be able to cross compile
>>> to every platforms swf, HTML5, native iOS and native Android?
>>> For example using Haxe gives a lot of advantages in that regard because
>>> theres already a lot of work done for cross platform port and efficiency,
>>> and theres a large community around it.
>>> The essence of flex is more to be cross platform, than it is AS3 right?
>>> so
>>> if we don't have efficient solution to cross compile AS3 to platforms
>>> other
>>> than Adobe runtimes, its a matter of life and death choice:
>>> do we prefer keep it in AS3 to keep the existing third party code base,
>>> or
>>> do we want to survive with new language and stay cross platform but
>>> require
>>> some rewrites.
>>>
>>> - Do we want flex to be tight to an abandonned language as AS3? It is
>>> like
>>> if you were trying to keep an AS2 framework in an AS3 world.
>>>
>>> - Don't we want Apache flex to be as free as possible and get rid of
>>> Adobe
>>> technology dependency, meaning AS, flash player, and AIR?
>>>
>>>
>>> Le 15/11/2012 22:26, Alex Harui a écrit :
>>>
>>>
>>>  On 11/15/12 12:24 PM, "sébastien Paturel" <sebpatu.f...@gmail.com>
>>>> wrote:
>>>>
>>>>   So it means that Flex in AS2 was not flex?
>>>> It was then, but now now.
>>>>
>>>>  Le 15/11/2012 20:50, Alex Harui a écrit :
>>>>>
>>>>>  On 11/15/12 11:44 AM, "sébastien Paturel" <sebpatu.f...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>   Why do you thing that using AS4 is the better choice?
>>>>>>
>>>>>>> It brings me back to the thread (what is the essence of Flex?) In my
>>>>>>> opinion, flex is not tight to actionscript.
>>>>>>>
>>>>>>>  IMO, Flex is AS3.  My assumption is that there are large bodies of
>>>>>> AS
>>>>>> business logic that folks are not wanting to port to something else.
>>>>>>  Of
>>>>>> course, that assumption could be incorrect.
>>>>>>
>>>>>>
>>>>>>
>>
>


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